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The Last NightMary - A Lenda do Cabeça de Cuia

Mac, PC (Microsoft Windows), Linux • 2015

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Quick resume

Escape through maze forest searching for a shelter, because the cursed beast is after you ... And if there was a chance to reverse the curse, would you run away or would you try to find answers? It is better think fast, because the monster is in a hurry, the beast is starved.

Global score

81/100

Genres

Indie, Point-and-click

Pros

  • Strong atmospheric horror and sound design
  • Interesting folklore-based narrative
  • Multiple endings and replay value
  • Accessible point-and-click gameplay
  • Affordable price, especially on sale

Cons

  • Very short gameplay length
  • No save feature during runs
  • Maze navigation can be confusing
  • Limited puzzle complexity
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players explore a maze and solve puzzles with freedom to choose paths and actions, though gameplay is guided by the narrative."

  • Competence
    2

    "Puzzles range from easy to moderately challenging; some require attention and logic, but overall accessible."

  • Competition
    -5

    "No competitive elements; gameplay is solo and focused on personal progress and exploration."

  • Continuation
    3

    "Multiple endings and achievements encourage replaying, though the game is short and can be completed quickly."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    2

    "Players engage in exploration and puzzle solving with some freedom, but no building or customization."

  • Domination
    -5

    "No elements of dominance or power over others; interactions are individual and narrative-driven."

  • Escapism
    4

    "Players use the game to immerse in a suspenseful horror atmosphere, escaping real life through folklore and tension."

  • Expectation
    -4

    "Players engage voluntarily out of interest in horror, folklore, and narrative; no obligation or pressure reported."

  • Experimenting
    2

    "Encouraged to replay to discover different endings and secrets, promoting exploration of new content."

  • Exploration
    4

    "Core gameplay involves navigating a maze, searching for clues and hidden items, rewarding curiosity."

  • Expression
    -4

    "No character customization or expressive elements; presentation is fixed and narrative-focused."

  • Fantasy
    4

    "Based on Brazilian folklore with mythical creatures and supernatural themes, creating an imaginative experience."

  • Fellowship
    -5

    "Solo play with minimal social interaction; community aspects are external to gameplay."

  • Growth
    2

    "Players learn maze layouts and puzzle solutions over multiple playthroughs, improving skill and knowledge."

  • Health
    -5

    "Sedentary point-and-click gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to navigate maze and solve puzzles; no idle or background play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing within the game; experience is individual."

  • Leadership
    -5

    "No leadership or group management elements; gameplay is solitary and narrative-driven."

  • Progression
    3

    "Players collect items and unlock multiple endings, showing measurable progress through the game."

  • Relaxation
    1

    "Atmosphere creates tension and suspense but also moments of calm exploration; moderate relaxation."

  • Sensation
    3

    "Sound design and visual style provide sensory stimulation and emotional engagement, especially horror tension."

  • Status
    -5

    "No social recognition or status systems within the game; achievements are personal."

  • Story
    4

    "Narrative immersion is strong, based on folklore with multiple endings and lore exploration."

  • Strategy
    1

    "Some puzzle solving and route memorization require basic planning, but overall gameplay is straightforward."

  • Thrill
    3

    "Tension from monster pursuit and uncertain maze navigation creates suspense and occasional scares."

  • Value
    3

    "Generally considered good value especially on sale, with multiple endings and achievements extending playtime."

  • Violence
    2

    "Contains horror elements with a monster and deaths, but violence is not graphic or glorified."

  • Survival
    3

    "Core gameplay involves avoiding the monster and managing navigation to survive and progress."

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    Last update: 06/03/2026