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Timespinner

Xbox One, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2018

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Quick resume

Travel back in time to change fate itself, in this beautifully crafted story-driven adventure, inspired by classic 90s action-platformers. Join timekeeper Lunais on her quest for revenge against the empire that killed her family, using time-bending powers to explore a vast, connected world.

Global score

86/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Platform

Pros

  • Polished pixel art and animation
  • Engaging soundtrack
  • Smooth controls and gameplay
  • Interesting orb customization system
  • Multiple endings and new game+

Cons

  • Game is relatively short
  • Low difficulty and easy boss fights
  • Some find story and dialogue awkward
  • Limited use of time stop mechanic
  • Repetitive enemy design and backtracking

Motivations

  • Autonomy
    3

    "Players can choose different orbs, spells, and equipment loadouts and switch between them on the fly, allowing personal playstyle customization."

  • Competence
    2

    "The game has a progression system with leveling and upgrades, but overall combat is considered easy and bosses can be trivialized by overleveling."

  • Competition
    -4

    "The game is single-player with no competitive modes or leaderboards; focus is on personal progression and exploration."

  • Continuation
    2

    "Players report enjoying the game enough to do New Game+ and multiple endings, though the game is relatively short and some find replay value limited."

  • Cooperation
    -5

    "The game is a single-player experience with no cooperative multiplayer or teamwork elements."

  • Creativity
    3

    "Players can customize their combat style by mixing and matching orbs, spells, and accessories, creating unique builds."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are single-player and story-driven."

  • Escapism
    4

    "Players use the game for immersive exploration, time-travel fantasy, and stress relief through engaging gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest in metroidvania genre and story; no indication of obligation or external pressure."

  • Experimenting
    3

    "The variety of orbs and spells encourages players to try different combinations and tactics."

  • Exploration
    3

    "The game features exploration of two time periods with map completion and secret areas, though the map is relatively small."

  • Expression
    -2

    "Some character customization exists via equipment, but no significant avatar personalization or cosmetic modification."

  • Fantasy
    4

    "The game is set in a fantasy sci-fi world with time travel, magic, and supernatural elements."

  • Fellowship
    -4

    "The game is primarily single-player with minimal social interaction beyond NPCs."

  • Growth
    3

    "Players level up orbs and character stats, gaining new abilities and improving effectiveness."

  • Health
    -5

    "The game is sedentary with no physical activity or health-related gameplay."

  • Idle
    -3

    "The game requires focused attention for platforming and combat; not designed for idle or background play."

  • Intimacy
    -3

    "Interactions with NPCs are limited to quest dialogue; no deep social or emotional relationships formed."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    4

    "Strong emphasis on leveling up orbs, acquiring new equipment, and unlocking abilities."

  • Relaxation
    3

    "The game is described as relaxing and enjoyable, though some find it too easy and lacking challenge."

  • Sensation
    3

    "Enjoyable pixel art, smooth animations, and a well-regarded soundtrack provide sensory pleasure."

  • Status
    -5

    "No social status or recognition systems; achievements are personal."

  • Story
    3

    "The game has a narrative with multiple endings and lore, though some find the story convoluted or awkward in parts."

  • Strategy
    2

    "Some tactical depth in choosing orb combinations and exploiting enemy weaknesses, but combat is overall straightforward."

  • Thrill
    -2

    "The game is generally easy and low risk, with limited suspense or tension."

  • Value
    3

    "Players find good value especially on sale, appreciating the polished experience despite the game's short length."

  • Violence
    3

    "Combat involves defeating enemies and bosses with weapons and magic, typical of action platformers."

  • Survival
    -3

    "The game is low risk with easy difficulty; survival elements are minimal."

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    Last update: 06/03/2026