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Attack of the Earthlings

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Linux • 2018

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Quick resume

Take on Galactoil, a comically dysfunctional intergalactic energy corporation, and its larger-than-life employees in a tactical-stealth game that fuses satisfying strategic gameplay and dark comedy in a quirky single-player story.

Global score

84/100

Genres

Indie, Strategy, Turn-based strategy (TBS)

Similar games

    Pros

    • Engaging turn-based tactical gameplay
    • Humorous and satirical writing
    • Unique alien perspective
    • Well-crafted mission design
    • Polished indie production

    Cons

    • Short campaign length
    • Low replayability
    • Lack of multiplayer or co-op
    • Limited unit variety and upgrades
    • Some ui and control clunkiness

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Continuation, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose different unit upgrades and tactical approaches, but missions are scripted and linear."

    • Competence
      4

      "Engages players in tactical turn-based combat requiring skillful stealth and positioning."

    • Competition
      -3

      "Focuses on single-player campaign with no multiplayer or ranked modes; no direct player comparison."

    • Continuation
      -4

      "Short campaign (~8-10 hours) with low replayability and no procedural or dynamic content."

    • Cooperation
      -4

      "Entirely single-player with no cooperative gameplay or team-based interaction."

    • Creativity
      3

      "Players customize unit upgrades and evolve units, allowing varied tactical approaches."

    • Domination
      -5

      "No multiplayer or social dominance features; gameplay is individual and balanced."

    • Escapism
      4

      "Provides humorous, fictional alien scenario for distraction and stress relief."

    • Expectation
      -4

      "Players engage voluntarily for fun and interest; no obligation or external pressure."

    • Experimenting
      3

      "Players experiment with different unit builds and strategies within scripted missions."

    • Exploration
      -3

      "Missions are static, scripted maps with limited discovery or new area exploration."

    • Expression
      2

      "Limited character customization through unit upgrades and loadout selection."

    • Fantasy
      5

      "Strongly imaginative sci-fi setting with alien protagonists and satirical narrative."

    • Fellowship
      -5

      "No social or community features; strictly single-player experience."

    • Growth
      3

      "Players develop skills and knowledge of tactics; upgrade units to improve effectiveness."

    • Health
      -5

      "Typical sedentary PC gameplay with no physical activity elements."

    • Idle
      -4

      "Requires focused attention during tactical turns; no idle or background play."

    • Intimacy
      -5

      "No social or emotional relationship building; isolated single-player gameplay."

    • Leadership
      2

      "Players command and manage a small squad of alien units tactically."

    • Progression
      4

      "Upgrades and evolving units provide clear progression and power accumulation."

    • Relaxation
      2

      "Turn-based pacing allows thoughtful play, but some missions can be tense or frustrating."

    • Sensation
      2

      "Visual and auditory style is stylized and humorous but not highly stimulating."

    • Status
      -5

      "No social recognition or ranking systems; achievements are personal only."

    • Story
      4

      "Narrative-driven campaign with humorous characters and scripted cutscenes."

    • Strategy
      4

      "Requires tactical planning, stealth, and resource management to succeed."

    • Thrill
      2

      "Some suspense from stealth and turn-based combat, but overall low risk and tension."

    • Value
      -2

      "Mixed opinions on price vs content; short length and low replayability noted."

    • Violence
      4

      "Gameplay centers on combat, killing, and consuming enemies in tactical battles."

    • Survival
      3

      "Players must avoid detection and defeat enemies to survive and progress."

    Last update: 29/04/2026