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Attack of the Earthlings

Xbox One, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2018

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Quick resume

Take on Galactoil, a comically dysfunctional intergalactic energy corporation, and its larger-than-life employees in a tactical-stealth game that fuses satisfying strategic gameplay and dark comedy in a quirky single-player story.

Global score

84/100

Genres

Indie, Strategy, Turn-based strategy (TBS)

Pros

  • Engaging turn-based tactical gameplay
  • Humorous and satirical writing
  • Unique alien perspective
  • Well-crafted mission design
  • Polished indie production

Cons

  • Short campaign length
  • Low replayability
  • Lack of multiplayer or co-op
  • Limited unit variety and upgrades
  • Some ui and control clunkiness

Motivations

  • Autonomy
    3

    "Players can choose different unit upgrades and tactical approaches, but missions are scripted and linear."

  • Competence
    4

    "Engages players in tactical turn-based combat requiring skillful stealth and positioning."

  • Competition
    -3

    "Focuses on single-player campaign with no multiplayer or ranked modes; no direct player comparison."

  • Continuation
    -4

    "Short campaign (~8-10 hours) with low replayability and no procedural or dynamic content."

  • Cooperation
    -4

    "Entirely single-player with no cooperative gameplay or team-based interaction."

  • Creativity
    3

    "Players customize unit upgrades and evolve units, allowing varied tactical approaches."

  • Domination
    -5

    "No multiplayer or social dominance features; gameplay is individual and balanced."

  • Escapism
    4

    "Provides humorous, fictional alien scenario for distraction and stress relief."

  • Expectation
    -4

    "Players engage voluntarily for fun and interest; no obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different unit builds and strategies within scripted missions."

  • Exploration
    -3

    "Missions are static, scripted maps with limited discovery or new area exploration."

  • Expression
    2

    "Limited character customization through unit upgrades and loadout selection."

  • Fantasy
    5

    "Strongly imaginative sci-fi setting with alien protagonists and satirical narrative."

  • Fellowship
    -5

    "No social or community features; strictly single-player experience."

  • Growth
    3

    "Players develop skills and knowledge of tactics; upgrade units to improve effectiveness."

  • Health
    -5

    "Typical sedentary PC gameplay with no physical activity elements."

  • Idle
    -4

    "Requires focused attention during tactical turns; no idle or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; isolated single-player gameplay."

  • Leadership
    2

    "Players command and manage a small squad of alien units tactically."

  • Progression
    4

    "Upgrades and evolving units provide clear progression and power accumulation."

  • Relaxation
    2

    "Turn-based pacing allows thoughtful play, but some missions can be tense or frustrating."

  • Sensation
    2

    "Visual and auditory style is stylized and humorous but not highly stimulating."

  • Status
    -5

    "No social recognition or ranking systems; achievements are personal only."

  • Story
    4

    "Narrative-driven campaign with humorous characters and scripted cutscenes."

  • Strategy
    4

    "Requires tactical planning, stealth, and resource management to succeed."

  • Thrill
    2

    "Some suspense from stealth and turn-based combat, but overall low risk and tension."

  • Value
    -2

    "Mixed opinions on price vs content; short length and low replayability noted."

  • Violence
    4

    "Gameplay centers on combat, killing, and consuming enemies in tactical battles."

  • Survival
    3

    "Players must avoid detection and defeat enemies to survive and progress."

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    Last update: 06/03/2026