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There Came an Echo

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2015

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Quick resume

There Came an Echo is a real-time strategy game in which the player assumes command of a small squadron, using an advanced voice recognition system to issue orders. It features a character-driven sci-fi narrative that stars Wil Wheaton, Ashly Burch, Laura Bailey, Yuri Lowenthal, and more!

Global score

73/100

Genres

Indie, Strategy, Real Time Strategy (RTS)

Pros

  • Innovative voice command gameplay
  • Engaging voice acting and soundtrack
  • Immersive sci-fi story
  • Customizable commands and squad loadouts
  • Responsive voice recognition

Cons

  • Short campaign length
  • Limited replayability
  • Some voice recognition hiccups
  • Linear and simple tactical gameplay
  • No multiplayer or cooperative modes

Motivations

  • Autonomy
    4

    "Players have significant control over issuing commands via voice, allowing personal freedom in directing squad actions rather than following fixed routines."

  • Competence
    3

    "Game requires skill in voice command articulation and tactical decision-making, though combat mechanics are relatively simple and accessible."

  • Competition
    -3

    "Focus is on single-player experience without competitive or ranked modes; play is at personal pace without comparison to others."

  • Continuation
    -2

    "Short campaign (~3-4 hours) with limited replayability; some players desire more content and longer engagement."

  • Cooperation
    -4

    "Gameplay centers on controlling a small squad independently; no multiplayer or cooperative modes."

  • Creativity
    3

    "Players can customize voice commands and squad loadouts, adding personal expression and tactical variation."

  • Domination
    -5

    "No evidence of exerting control over other players; interactions are single-player and respectful."

  • Escapism
    3

    "Immersive sci-fi story and voice-command gameplay provide engaging distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest in novel voice control and story; no obligation or external pressure noted."

  • Experimenting
    4

    "Innovative voice command system encourages players to explore new interaction methods and customize commands."

  • Exploration
    -3

    "Missions are linear and maps small; limited exploration or discovery elements."

  • Expression
    2

    "Customization of voice commands and squad nicknames allows some personal expression."

  • Fantasy
    3

    "Futuristic sci-fi setting with speculative technology and narrative themes."

  • Fellowship
    -4

    "Single-player experience with minimal social interaction or community involvement."

  • Growth
    2

    "Players learn to master voice commands and tactical timing, though gameplay complexity is moderate."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to issue commands and manage combat; not suitable for passive or background play."

  • Intimacy
    -4

    "Limited to character interactions in story; no close social relationships or emotional sharing with other players."

  • Leadership
    4

    "Player leads and directs squad members actively through voice commands, exercising authority and decision-making."

  • Progression
    2

    "Some progression through unlocking weapons and accessories, but limited upgrades and short campaign."

  • Relaxation
    2

    "Generally balanced challenge with moments of tension; voice command adds unique flow and immersion."

  • Sensation
    2

    "Pleasant audiovisual presentation with engaging music and voice acting; moderate sensory stimulation."

  • Status
    -5

    "No social status or recognition systems; focus is on individual experience."

  • Story
    4

    "Narrative-driven game with voice-acted characters and plot twists; story is a major component."

  • Strategy
    3

    "Tactical real-time gameplay requiring planning and command sequencing, though mechanics are not deeply complex."

  • Thrill
    2

    "Some suspense and tension from real-time combat and voice command timing, but overall moderate risk."

  • Value
    2

    "Generally considered good value especially on sale; short length noted but innovative gameplay appreciated."

  • Violence
    3

    "Combat involves shooting and tactical elimination of enemies; violence is a gameplay element."

  • Survival
    2

    "Players manage squad survival and resource (energy) management under threat; some challenge in avoiding failure."

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    Last update: 06/03/2026