There Came an Echo similar games & best alternatives
There Came an Echo
2015
Related articles
Quick resume
There Came an Echo is a real-time strategy game in which the player assumes command of a small squadron, using an advanced voice recognition system to issue orders. It features a character-driven sci-fi narrative that stars Wil Wheaton, Ashly Burch, Laura Bailey, Yuri Lowenthal, and more!
Global score
73/100
Genres
Indie, Strategy, Real Time Strategy (RTS)
Similar games
Pros
- Innovative voice command gameplay
- Engaging voice acting and soundtrack
- Immersive sci-fi story
- Customizable commands and squad loadouts
- Responsive voice recognition
Cons
- Short campaign length
- Limited replayability
- Some voice recognition hiccups
- Linear and simple tactical gameplay
- No multiplayer or cooperative modes
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership, Expression. It leans lower than usual among comparable games on Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players have significant control over issuing commands via voice, allowing personal freedom in directing squad actions rather than following fixed routines."
-
Competence3
"Game requires skill in voice command articulation and tactical decision-making, though combat mechanics are relatively simple and accessible."
-
Competition-3
"Focus is on single-player experience without competitive or ranked modes; play is at personal pace without comparison to others."
-
Continuation-2
"Short campaign (~3-4 hours) with limited replayability; some players desire more content and longer engagement."
-
Cooperation-4
"Gameplay centers on controlling a small squad independently; no multiplayer or cooperative modes."
-
Creativity3
"Players can customize voice commands and squad loadouts, adding personal expression and tactical variation."
-
Domination-5
"No evidence of exerting control over other players; interactions are single-player and respectful."
-
Escapism3
"Immersive sci-fi story and voice-command gameplay provide engaging distraction from real life."
-
Expectation-4
"Players engage voluntarily out of interest in novel voice control and story; no obligation or external pressure noted."
-
Experimenting4
"Innovative voice command system encourages players to explore new interaction methods and customize commands."
-
Exploration-3
"Missions are linear and maps small; limited exploration or discovery elements."
-
Expression2
"Customization of voice commands and squad nicknames allows some personal expression."
-
Fantasy3
"Futuristic sci-fi setting with speculative technology and narrative themes."
-
Fellowship-4
"Single-player experience with minimal social interaction or community involvement."
-
Growth2
"Players learn to master voice commands and tactical timing, though gameplay complexity is moderate."
-
Health-5
"Sedentary gameplay with no physical activity or health-related features."
-
Idle-3
"Requires focused attention to issue commands and manage combat; not suitable for passive or background play."
-
Intimacy-4
"Limited to character interactions in story; no close social relationships or emotional sharing with other players."
-
Leadership4
"Player leads and directs squad members actively through voice commands, exercising authority and decision-making."
-
Progression2
"Some progression through unlocking weapons and accessories, but limited upgrades and short campaign."
-
Relaxation2
"Generally balanced challenge with moments of tension; voice command adds unique flow and immersion."
-
Sensation2
"Pleasant audiovisual presentation with engaging music and voice acting; moderate sensory stimulation."
-
Status-5
"No social status or recognition systems; focus is on individual experience."
-
Story4
"Narrative-driven game with voice-acted characters and plot twists; story is a major component."
-
Strategy3
"Tactical real-time gameplay requiring planning and command sequencing, though mechanics are not deeply complex."
-
Thrill2
"Some suspense and tension from real-time combat and voice command timing, but overall moderate risk."
-
Value2
"Generally considered good value especially on sale; short length noted but innovative gameplay appreciated."
-
Violence3
"Combat involves shooting and tactical elimination of enemies; violence is a gameplay element."
-
Survival2
"Players manage squad survival and resource (energy) management under threat; some challenge in avoiding failure."
Where to buy
Last update: 29/04/2026