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START AGAIN: a prologue similar games & best alternatives

START AGAIN: a prologue

PC (Microsoft Windows), Mac • 2021

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Quick resume

timeloop depression station ✦ In Stars and Time's prototype-thingy-thing

Global score

96/100

Genres

Indie, Role-playing (RPG), Turn-based strategy (TBS)

Pros

  • Strong emotional and narrative impact
  • Engaging characters and writing
  • Unique time loop gameplay mechanics
  • Appealing art style and music
  • Multiple endings and replay value

Cons

  • Short length for full price
  • Limited enemy variety and repetitive combat
  • Some narrative elements may spoil sequel
  • Lack of quality of life features
  • Can be emotionally intense and heavy

Motivations

  • Autonomy
    3

    "Players have control over choices and combat tactics within a time loop narrative, but are constrained by the loop structure and repeated events."

  • Competence
    2

    "Combat involves strategic rock-paper-scissors mechanics with cooldowns and turn order, providing moderate skill challenge but limited enemy variety."

  • Competition
    -5

    "No evidence of competitive or ranked play; focus is on personal story progression and individual experience."

  • Continuation
    3

    "Players often replay loops and multiple endings, showing engagement beyond a single session despite the short length."

  • Cooperation
    -2

    "Gameplay centers on a fixed party with scripted interactions; no multiplayer or explicit cooperative play."

  • Creativity
    1

    "Some player choice in combat tactics and dialogue, but mostly follows a predefined narrative and structure."

  • Domination
    -5

    "No indications of exerting control or superiority over others; interactions emphasize mutual support and empathy."

  • Escapism
    4

    "Strong emotional themes of depression, despair, and time loop fatigue provide a form of cathartic escapism."

  • Expectation
    -4

    "Players engage voluntarily out of interest and emotional connection rather than obligation or external pressure."

  • Experimenting
    2

    "Players explore different dialogue choices and combat strategies across loops and endings."

  • Exploration
    -1

    "Limited physical exploration in a confined castle corridor; focus is on narrative discovery rather than spatial."

  • Expression
    1

    "Some character customization through choices and dialogue, but no avatar personalization or cosmetic mods."

  • Fantasy
    4

    "Imaginative fiction with time loops, RPG combat, and stylized characters in a surreal narrative."

  • Fellowship
    2

    "Strong sense of party camaraderie and emotional bonds, though social interaction is scripted and single-player."

  • Growth
    3

    "Players develop skills and knowledge through repeated loops and character interactions, gaining insight and progression."

  • Health
    -5

    "No physical activity or health-related gameplay; sedentary and emotionally intense experience."

  • Idle
    -3

    "Requires focused attention on story and combat; repetitive loops require active engagement rather than passive play."

  • Intimacy
    3

    "Emotional closeness and deep character relationships are central, though limited to narrative rather than social gameplay."

  • Leadership
    1

    "Player directs party actions in combat but no explicit leadership or group management mechanics."

  • Progression
    3

    "Players accumulate skills and unlock new dialogue and endings, showing clear progression despite short length."

  • Relaxation
    -2

    "Emotional tension and narrative heaviness create sustained strain rather than relaxation or flow."

  • Sensation
    2

    "Appealing art style and music provide sensory enjoyment, though presentation is simple and subdued."

  • Status
    -5

    "No social recognition or ranking systems; focus is on personal narrative experience."

  • Story
    5

    "Narrative immersion is the core of the game, with strong character development and emotional storytelling."

  • Strategy
    3

    "Combat requires tactical decisions based on enemy weaknesses and turn order, offering moderate mental challenge."

  • Thrill
    1

    "Some suspense in combat and story outcomes, but overall controlled and predictable loop structure."

  • Value
    -2

    "Short length and limited content make full price feel high; recommended on sale or as supplement to sequel."

  • Violence
    1

    "Combat involves attacks and defeating enemies, but violence is stylized and narrative-driven rather than gratuitous."

  • Survival
    2

    "Combat and story involve overcoming threats and managing resources within loops, though stakes are narrative-focused."

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    Last update: 06/03/2026