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Faery - Legends of Avalon similar games & best alternatives

Faery - Legends of Avalon

PC (Microsoft Windows), Xbox One, Xbox 360, PlayStation 3 • 2014

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Quick resume

Faery: Legends of Avalon is a big role playing game packed with a very distinctive ambience and graphic style. Create your character, embark in a great adventure and discover the fantastic world of Avalon!

Global score

72/100

Genres

Role-playing (RPG), Adventure

Similar games

    Pros

    • Unique flying mechanic
    • Charming fantasy setting
    • Character customization affecting appearance
    • Engaging fairy tale story
    • Good value for price

    Cons

    • Short game length
    • Ends on cliffhanger with no sequel
    • Lack of voice acting
    • Simple and repetitive combat
    • Dated graphics

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Leadership, Cooperation. It leans lower than usual among comparable games on Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can customize their character and choose skill upgrades that affect appearance and abilities, with some freedom in quest solutions and party composition."

    • Competence
      2

      "Combat is turn-based and relatively simple, with some strategic elements like elemental resistances, but overall easy and repetitive."

    • Competition
      -4

      "Singleplayer game with no competitive or ranked modes; focus is on personal progression and exploration."

    • Continuation
      -3

      "Game is short (7-12 hours) and ends on a cliffhanger with no sequel planned, limiting long-term engagement."

    • Cooperation
      2

      "Players manage a party of companions with unique abilities, though control over companions is limited and cooperation is mostly AI-driven."

    • Creativity
      4

      "Character customization affects appearance and abilities; players can choose different skill builds and customize looks."

    • Domination
      -5

      "No evidence of dominating or controlling others; interactions are cooperative or neutral."

    • Escapism
      4

      "Fantasy setting with flying mechanics and exploration offers strong escape from real life."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

    • Experimenting
      3

      "Players can experiment with different skill builds and appearance changes, though combat strategies are limited."

    • Exploration
      4

      "Players explore four distinct fantasy worlds with verticality and hidden items, encouraged by flying mechanics."

    • Expression
      4

      "High level of character expression through customizable appearance, wings, tails, tattoos, and gear."

    • Fantasy
      5

      "Strong fantasy theme with fairies, mythical creatures, and magical worlds."

    • Fellowship
      1

      "Some social interaction with companions and NPCs, but mostly a singleplayer experience with limited community feeling."

    • Growth
      3

      "Character progression through skill points and leveling up, with some learning of enemy weaknesses."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires player attention and active engagement; some players find combat repetitive but not idle."

    • Intimacy
      1

      "Limited relationship building with companions; some romance options but shallow emotional connection."

    • Leadership
      2

      "Player leads party and makes decisions on skill builds and party composition."

    • Progression
      3

      "Character levels up, gains skill points, and collects gear to improve abilities."

    • Relaxation
      3

      "Casual and easy gameplay with relaxing flying mechanics and a charming atmosphere."

    • Sensation
      2

      "Pleasant visual style and music provide sensory enjoyment, though graphics are dated."

    • Status
      -4

      "No social status or recognition systems; focus is on individual experience."

    • Story
      3

      "Engaging fairy tale narrative with lore and character interactions, but story is short and ends abruptly."

    • Strategy
      2

      "Basic strategic elements in combat and skill selection, but overall combat is simple and repetitive."

    • Thrill
      -2

      "Low risk and low tension gameplay; combat is easy and predictable."

    • Value
      4

      "Good value for price, especially on sale; short but enjoyable experience."

    • Violence
      -3

      "Combat exists but is not emphasized; non-violent solutions to quests are often possible."

    • Survival
      -2

      "Low threat environment; player rarely faces danger or resource management challenges."

    Where to buy

    Last update: 29/04/2026