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Betrayal At Club Low

PC (Microsoft Windows) • 2022

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Quick resume

Tonight you're on a rescue mission, infiltrating a nightclub that was once a coffin factory. Will you succeed? Will you fail? Or will your night take an unexpected detour? Roll the Pizza Dice and find out!

Global score

97/100

Genres

Adventure, Indie, Role-playing (RPG), Point-and-click

Pros

  • Unique and engaging dice-based rpg mechanics
  • Strong surreal atmosphere and music
  • Multiple endings and high replayability
  • Creative character and dice customization
  • Compact and well-designed gameplay experience

Cons

  • Short overall playtime
  • Limited exploration area
  • Steep learning curve for dice mechanics
  • Lack of multiplayer or social features
  • Some players find difficulty frustrating

Motivations

  • Autonomy
    4

    "Players have significant control over dice customization, skill upgrades, and choice of dialogue/actions, allowing personal strategy and decision-making."

  • Competence
    4

    "The game involves skillful dice manipulation, strategic resource management, and overcoming challenging dice-roll mechanics with feedback on performance."

  • Competition
    -4

    "Focus is on individual playthroughs and personal strategy without leaderboards or direct player-vs-player competition."

  • Continuation
    3

    "Multiple endings, modifiers, and replayability encourage repeated playthroughs and habitual engagement."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay elements."

  • Creativity
    4

    "Players creatively build and customize dice, choose different skill builds, and explore multiple narrative paths."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solo and non-confrontational."

  • Escapism
    5

    "Strong surreal, dreamlike atmosphere and narrative encourage immersion and escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

  • Experimenting
    5

    "Encourages trying different dice builds, strategies, and narrative choices across multiple playthroughs."

  • Exploration
    2

    "Exploration is limited to a small club environment but involves discovering multiple endings and narrative branches."

  • Expression
    3

    "Customization of dice and skill builds allows personal expression within gameplay mechanics."

  • Fantasy
    5

    "Highly imaginative, surreal setting with bizarre characters and improbable events."

  • Fellowship
    -5

    "No social or community features; strictly single-player experience."

  • Growth
    4

    "Players develop skills, learn dice mechanics, and improve strategies through repeated play."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention on dice rolls and strategy; not designed for passive or background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; interactions are game-driven and brief."

  • Leadership
    -5

    "No leadership or group management roles; single-player focused."

  • Progression
    4

    "Players accumulate skill upgrades, dice improvements, and unlock multiple endings."

  • Relaxation
    2

    "Generally a chill vibe with music and atmosphere, but dice rolls and challenge can create tension."

  • Sensation
    4

    "Strong sensory stimulation from music, visuals, and sound design enhances emotional engagement."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    4

    "Narrative-driven with multiple endings and character interactions, though story is compact and surreal."

  • Strategy
    4

    "Requires planning dice builds, resource management, and tactical decision-making in dialogue and skill use."

  • Thrill
    3

    "Dice rolls create suspense and risk, providing moments of tension and excitement."

  • Value
    4

    "Short but dense experience with multiple endings and replayability offers good value for price."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on dialogue and dice mechanics."

  • Survival
    2

    "Some risk of failure and resource management (health, nerve), but overall low threat environment."

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    Last update: 06/03/2026