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Dishonored®: Death of the Outsider™ similar games & best alternatives

Dishonored®: Death of the Outsider™

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2017

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Quick resume

From the award-winning developers at Arkane® Studios comes Dishonored®: Death of the Outsider, the next standalone adventure in the critically-acclaimed Dishonored® series.

Global score

88/100

Genres

Action, Adventure, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Engaging stealth and combat gameplay
    • Multiple paths and creative solutions
    • Immersive world and lore
    • Strong replayability for fans
    • Well-designed levels and powers

    Cons

    • Short game length
    • Reused maps and content
    • Limited power upgrades
    • Story less impactful than prior games
    • Not worth full price for many players

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Strategy. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom in how to approach missions and use powers, but powers are fixed and no upgrade tree limits full autonomy."

    • Competence
      4

      "Gameplay challenges players with stealth, combat, and creative problem solving; AI is sharper and levels require skillful navigation."

    • Competition
      -3

      "Focus is on personal playstyle and exploration; no mention of competitive modes or leaderboards."

    • Continuation
      2

      "Fans show attachment and replayability, but game is short and some find it less engaging than previous entries."

    • Cooperation
      -4

      "Single-player experience focused on individual objectives; no cooperative multiplayer or teamwork elements."

    • Creativity
      4

      "Multiple paths, varied playstyles, bonecharms customization, and powers encourage creative approaches to missions."

    • Domination
      -4

      "Interactions are balanced; no evidence of exerting control or superiority over others."

    • Escapism
      4

      "Immersive world and story provide strong escape from reality; players enjoy exploration and fantasy elements."

    • Expectation
      -3

      "Players engage out of personal desire and interest in the series; no indication of obligation or pressure."

    • Experimenting
      4

      "Players experiment with new powers, stealth tactics, and multiple solutions to objectives."

    • Exploration
      3

      "Levels contain secrets, collectibles, and multiple routes encouraging discovery despite some reused maps."

    • Expression
      3

      "Bonecharms and power combinations allow some degree of self-expression in playstyle and character build."

    • Fantasy
      5

      "Strong supernatural and imaginative fiction elements with magic powers, gods, and mystical lore."

    • Fellowship
      -4

      "Experience is solitary with minimal social connection or community involvement."

    • Growth
      2

      "Players develop skills in stealth and combat, though power upgrades are limited compared to previous games."

    • Health
      -5

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and continuous engagement; not designed for background or casual intermittent play."

    • Intimacy
      -4

      "Limited to narrative character interactions; no close social or emotional connections formed through gameplay."

    • Leadership
      -5

      "No leadership or management roles; player acts independently without directing others."

    • Progression
      2

      "Some progression through bonecharms and collectibles, but no power upgrade trees; limited compared to prior games."

    • Relaxation
      2

      "Gameplay balances challenge and flow; some tension in stealth but overall enjoyable and cathartic."

    • Sensation
      3

      "Visually and aurally immersive with atmospheric design and satisfying combat feedback."

    • Status
      -4

      "Achievements exist but social recognition or popularity is not a central aspect."

    • Story
      3

      "Narrative ties up series lore and characters; story is shorter and less impactful than previous entries but still engaging."

    • Strategy
      4

      "Requires planning, scouting, and tactical decision-making to navigate levels and complete objectives."

    • Thrill
      2

      "Some suspense and tension in stealth sections; less intense than prior games but still present."

    • Value
      -2

      "Short length and reused content lead many to recommend purchase only on sale; good value then."

    • Violence
      3

      "Combat and lethal options are present and enjoyable; players can choose lethal or non-lethal approaches."

    • Survival
      1

      "Some resource management and threat avoidance in stealth, but overall low-risk environment."

    Where to buy

    Last update: 29/04/2026