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Dishonored®: Death of the Outsider™

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2017

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Quick resume

From the award-winning developers at Arkane® Studios comes Dishonored®: Death of the Outsider, the next standalone adventure in the critically-acclaimed Dishonored® series.

Global score

88/100

Genres

Action, Role-playing (RPG), Puzzle, Adventure

Pros

  • Engaging stealth and combat gameplay
  • Multiple paths and creative solutions
  • Immersive world and lore
  • Strong replayability for fans
  • Well-designed levels and powers

Cons

  • Short game length
  • Reused maps and content
  • Limited power upgrades
  • Story less impactful than prior games
  • Not worth full price for many players

Motivations

  • Autonomy
    3

    "Players have freedom in how to approach missions and use powers, but powers are fixed and no upgrade tree limits full autonomy."

  • Competence
    4

    "Gameplay challenges players with stealth, combat, and creative problem solving; AI is sharper and levels require skillful navigation."

  • Competition
    -3

    "Focus is on personal playstyle and exploration; no mention of competitive modes or leaderboards."

  • Continuation
    2

    "Fans show attachment and replayability, but game is short and some find it less engaging than previous entries."

  • Cooperation
    -4

    "Single-player experience focused on individual objectives; no cooperative multiplayer or teamwork elements."

  • Creativity
    4

    "Multiple paths, varied playstyles, bonecharms customization, and powers encourage creative approaches to missions."

  • Domination
    -4

    "Interactions are balanced; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Immersive world and story provide strong escape from reality; players enjoy exploration and fantasy elements."

  • Expectation
    -3

    "Players engage out of personal desire and interest in the series; no indication of obligation or pressure."

  • Experimenting
    4

    "Players experiment with new powers, stealth tactics, and multiple solutions to objectives."

  • Exploration
    3

    "Levels contain secrets, collectibles, and multiple routes encouraging discovery despite some reused maps."

  • Expression
    3

    "Bonecharms and power combinations allow some degree of self-expression in playstyle and character build."

  • Fantasy
    5

    "Strong supernatural and imaginative fiction elements with magic powers, gods, and mystical lore."

  • Fellowship
    -4

    "Experience is solitary with minimal social connection or community involvement."

  • Growth
    2

    "Players develop skills in stealth and combat, though power upgrades are limited compared to previous games."

  • Health
    -5

    "Typical sedentary gaming experience with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement; not designed for background or casual intermittent play."

  • Intimacy
    -4

    "Limited to narrative character interactions; no close social or emotional connections formed through gameplay."

  • Leadership
    -5

    "No leadership or management roles; player acts independently without directing others."

  • Progression
    2

    "Some progression through bonecharms and collectibles, but no power upgrade trees; limited compared to prior games."

  • Relaxation
    2

    "Gameplay balances challenge and flow; some tension in stealth but overall enjoyable and cathartic."

  • Sensation
    3

    "Visually and aurally immersive with atmospheric design and satisfying combat feedback."

  • Status
    -4

    "Achievements exist but social recognition or popularity is not a central aspect."

  • Story
    3

    "Narrative ties up series lore and characters; story is shorter and less impactful than previous entries but still engaging."

  • Strategy
    4

    "Requires planning, scouting, and tactical decision-making to navigate levels and complete objectives."

  • Thrill
    2

    "Some suspense and tension in stealth sections; less intense than prior games but still present."

  • Value
    -2

    "Short length and reused content lead many to recommend purchase only on sale; good value then."

  • Violence
    3

    "Combat and lethal options are present and enjoyable; players can choose lethal or non-lethal approaches."

  • Survival
    1

    "Some resource management and threat avoidance in stealth, but overall low-risk environment."

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    Last update: 06/03/2026