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[Chilla's Art] The Closing Shift | 閉店事件

PC (Microsoft Windows) • 2022

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Quick resume

The Closing Shift | 閉店事件 is a Japanese horror game about a girl on a closing shift.

Global score

88/100

Genres

Action, Adventure, Casual, Indie, Simulator, Strategy

Pros

  • Immersive and realistic horror atmosphere
  • Engaging coffee-making mechanics
  • Multiple endings and replay value
  • Smooth controls and good pacing
  • Relatable and grounded story

Cons

  • Short game length
  • Some bugs and glitches reported
  • Lack of achievements
  • Limited exploration and customization
  • No multiplayer or cooperative features

Motivations

  • Autonomy
    3

    "Players have control over making coffee orders and decisions during the shift, but overall follow a structured routine of work tasks."

  • Competence
    4

    "Players engage in mastering coffee-making mechanics and serving customers accurately, which requires skill and learning."

  • Competition
    -4

    "Focus is on individual performance and personal mastery without comparison or leaderboards."

  • Continuation
    3

    "Players express desire to replay for coffee-making enjoyment and multiple endings, indicating habitual engagement."

  • Cooperation
    -5

    "Gameplay centers on solo tasks with no indication of multiplayer or cooperative elements."

  • Creativity
    2

    "Some creativity in customizing coffee orders and experimenting with recipes, but within predefined structures."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are equal and service-oriented."

  • Escapism
    4

    "Players use the game to escape reality through immersive horror and coffee shop simulation."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

  • Experimenting
    3

    "Players try different coffee recipes and explore multiple endings, showing experimentation within gameplay."

  • Exploration
    -3

    "Game mostly takes place in a fixed coffee shop environment with limited new area discovery."

  • Expression
    -2

    "Limited character or environment customization; focus is on gameplay rather than self-expression."

  • Fantasy
    -4

    "Grounded in realistic scenarios of working as a barista and being stalked, no supernatural elements."

  • Fellowship
    -5

    "Single-player experience with minimal social connection or community feeling."

  • Growth
    4

    "Players develop skills in coffee making and progress through story and multiple endings."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires constant attention to orders and tasks; not designed for background or idle play."

  • Intimacy
    -4

    "Limited social interactions focused on customer service, no close relationships formed."

  • Leadership
    -4

    "Player follows assigned tasks without leading or managing others."

  • Progression
    3

    "Progression through mastering coffee recipes and unlocking multiple endings."

  • Relaxation
    2

    "Coffee making is described as relaxing, but tension builds due to horror elements."

  • Sensation
    3

    "Atmospheric audio-visuals and jump scares provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    4

    "Strong narrative immersion with a realistic, unsettling horror story and multiple endings."

  • Strategy
    2

    "Requires some planning and memory for coffee recipes and task management, but not deeply strategic."

  • Thrill
    4

    "Tension and suspense build through horror elements and jump scares."

  • Value
    4

    "Players feel the game is worth the price for its unique blend of horror and simulation."

  • Violence
    1

    "Some violent moments (e.g. dropping a brick on stalker) but mostly focused on constructive coffee making."

  • Survival
    3

    "Players must avoid threats and survive stalking events while managing resources and tasks."

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    Last update: 06/03/2026