[Chilla's Art] The Closing Shift | 閉店事件 similar games & best alternatives
[Chilla's Art] The Closing Shift | 閉店事件
2022
Related articles
Quick resume
The Closing Shift | 閉店事件 is a Japanese horror game about a girl on a closing shift.
Global score
88/100
Genres
Action, Adventure, Casual, Indie, Simulator, Strategy
Similar games
Pros
- Immersive and realistic horror atmosphere
- Engaging coffee-making mechanics
- Multiple endings and replay value
- Smooth controls and good pacing
- Relatable and grounded story
Cons
- Short game length
- Some bugs and glitches reported
- Lack of achievements
- Limited exploration and customization
- No multiplayer or cooperative features
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Fantasy, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have control over making coffee orders and decisions during the shift, but overall follow a structured routine of work tasks."
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Competence4
"Players engage in mastering coffee-making mechanics and serving customers accurately, which requires skill and learning."
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Competition-4
"Focus is on individual performance and personal mastery without comparison or leaderboards."
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Continuation3
"Players express desire to replay for coffee-making enjoyment and multiple endings, indicating habitual engagement."
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Cooperation-5
"Gameplay centers on solo tasks with no indication of multiplayer or cooperative elements."
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Creativity2
"Some creativity in customizing coffee orders and experimenting with recipes, but within predefined structures."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are equal and service-oriented."
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Escapism4
"Players use the game to escape reality through immersive horror and coffee shop simulation."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
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Experimenting3
"Players try different coffee recipes and explore multiple endings, showing experimentation within gameplay."
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Exploration-3
"Game mostly takes place in a fixed coffee shop environment with limited new area discovery."
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Expression-2
"Limited character or environment customization; focus is on gameplay rather than self-expression."
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Fantasy-4
"Grounded in realistic scenarios of working as a barista and being stalked, no supernatural elements."
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Fellowship-5
"Single-player experience with minimal social connection or community feeling."
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Growth4
"Players develop skills in coffee making and progress through story and multiple endings."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-4
"Requires constant attention to orders and tasks; not designed for background or idle play."
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Intimacy-4
"Limited social interactions focused on customer service, no close relationships formed."
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Leadership-4
"Player follows assigned tasks without leading or managing others."
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Progression3
"Progression through mastering coffee recipes and unlocking multiple endings."
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Relaxation2
"Coffee making is described as relaxing, but tension builds due to horror elements."
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Sensation3
"Atmospheric audio-visuals and jump scares provide sensory stimulation and emotional engagement."
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Status-5
"No social recognition or status systems present."
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Story4
"Strong narrative immersion with a realistic, unsettling horror story and multiple endings."
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Strategy2
"Requires some planning and memory for coffee recipes and task management, but not deeply strategic."
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Thrill4
"Tension and suspense build through horror elements and jump scares."
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Value4
"Players feel the game is worth the price for its unique blend of horror and simulation."
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Violence1
"Some violent moments (e.g. dropping a brick on stalker) but mostly focused on constructive coffee making."
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Survival3
"Players must avoid threats and survive stalking events while managing resources and tasks."
Last update: 29/04/2026