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Undertale

Xbox One, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2015

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Quick resume

UNDERTALE! The RPG game where you don't have to destroy anyone.

Global score

97/100

Genres

Indie, Role-playing (RPG), Turn-based strategy (TBS), Puzzle, Adventure

Pros

  • Deep moral choice system
  • Unique combat blending rpg and bullet-hell
  • Memorable characters and story
  • Excellent soundtrack
  • High replay value with multiple endings

Cons

  • Pixel art graphics may deter some
  • Some players find combat challenging
  • Lack of official localization in some languages
  • Limited multiplayer or social features
  • Some grind in combat encounters

Motivations

  • Autonomy
    5

    "Players have full control over their moral choices and actions, which deeply affect the story and game world."

  • Competence
    3

    "Combat involves skillful dodging of bullet-hell style attacks and strategic use of unique interaction options."

  • Competition
    -4

    "Focus is on personal story experience and moral choices rather than competing against others."

  • Continuation
    4

    "High replay value with multiple endings and secrets encourages repeated playthroughs."

  • Cooperation
    -3

    "Primarily a single-player experience with limited social or cooperative gameplay."

  • Creativity
    4

    "Players experiment with different moral paths and interactions, influencing story outcomes."

  • Domination
    -5

    "Game encourages empathy and understanding rather than exerting power over others."

  • Escapism
    4

    "Provides emotional immersion and escape through story, characters, and music."

  • Expectation
    -4

    "Players engage voluntarily driven by curiosity and intrinsic interest in the story and experience."

  • Experimenting
    5

    "Players try different choices, routes, and interactions to explore all story possibilities."

  • Exploration
    3

    "Players explore the underground world and uncover many secrets and character details."

  • Expression
    -2

    "Limited character customization; expression mainly through choice of actions and dialogue."

  • Fantasy
    5

    "Set in a fictional underground world with monsters and fantastical elements."

  • Fellowship
    -3

    "Mostly a solitary experience with minimal social community interaction in-game."

  • Growth
    3

    "Players learn game mechanics and story nuances through multiple playthroughs."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during combat and story progression."

  • Intimacy
    3

    "Emotional connection to characters and story creates a sense of closeness."

  • Leadership
    Insufficient data
  • Progression
    2

    "Some item collection and character progression, but story choices are primary progression."

  • Relaxation
    3

    "Balance of emotional highs and lows with moments of calm and humor."

  • Sensation
    3

    "Engaging music and unique visual style provide sensory enjoyment."

  • Status
    -4

    "No social ranking or status systems; focus is on personal experience."

  • Story
    5

    "Strong narrative immersion with impactful player choices and emotional storytelling."

  • Strategy
    3

    "Combat and interaction require thoughtful decision-making and pattern recognition."

  • Thrill
    2

    "Some suspense and challenge in boss fights and moral dilemmas."

  • Value
    5

    "Highly praised for its emotional impact and replayability relative to price."

  • Violence
    -5

    "Game encourages non-violent solutions and empathy over combat and destruction."

  • Survival
    1

    "Some resource management and survival elements in combat, but low risk overall."

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    Last update: 06/03/2026