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Gujian3(古剑奇谭三) similar games & best alternatives

Gujian3(古剑奇谭三)

PC (Microsoft Windows) • 2018

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Quick resume

Gujian 3 is a mass 3D single-person RPG developed by Aurogon Info & Tech (Shanghai), a subsidiary of Wangyuan Shengtang. As the latest hit of the Gujian series, it boasts more free and smooth combat experience with its full real-time combat system. This generation expands the world of Gujian based on previous works.

Global score

86/100

Genres

Role-playing (RPG)

Similar games

    Pros

    • Beautiful graphics and environments
    • Immersive chinese mythology story
    • Engaging combat and boss fights
    • Rich side content and mini-games
    • High value for price

    Cons

    • Always-online drm requirement
    • Somewhat linear story progression
    • Repetitive side quests and combat
    • Limited character customization
    • Translation and localization issues

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Leadership, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can control four characters and choose skill builds; story is mostly linear with few decisions but some freedom in exploration and side activities"

    • Competence
      3

      "Combat requires skillful timing, blocking, and combos; bosses are challenging especially on higher difficulties; crafting and mini-games add complexity"

    • Competition
      -4

      "Single-player game focused on personal progress and story; no PvP or ranked modes mentioned"

    • Continuation
      4

      "Many players report long playtimes (50-100+ hours), engaging story and side content encourage habitual play"

    • Cooperation
      -5

      "Entirely single-player experience with NPC companions; no multiplayer or cooperative gameplay"

    • Creativity
      3

      "Players can customize home base, craft items, decorate house, and develop skill trees; some creative freedom in side activities"

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is personal and story-driven"

    • Escapism
      5

      "Immersive fantasy world based on Chinese mythology; players seek distraction and deep engagement in story and environment"

    • Expectation
      -4

      "Players express intrinsic interest and personal desire to experience Chinese culture and story; no obligation or pressure noted"

    • Experimenting
      2

      "Players try different skill builds, explore multiple areas and mini-games; some routine in combat and crafting"

    • Exploration
      3

      "Players explore multiple distinct areas, revisit locations, find secrets and lore; world is large but somewhat linear"

    • Expression
      3

      "Players customize weapons skins, decorate home base, and craft cosmetic items for characters"

    • Fantasy
      5

      "Strongly rooted in Chinese mythology and fantasy; supernatural beings, magic, and mythical settings dominate experience"

    • Fellowship
      -4

      "Mostly solo play with NPC companions; limited social connection or community interaction"

    • Growth
      4

      "Players develop characters through skill trees, crafting, and progressing story; learning combat mechanics and strategies"

    • Health
      -5

      "Typical sedentary gaming experience; no physical activity or health-related gameplay"

    • Idle
      -3

      "Requires focused attention on combat, story, and crafting; some mini-games and farming but mostly active engagement"

    • Intimacy
      2

      "Character relationships and romance are part of story; emotional connections with companions but no multiplayer intimacy"

    • Leadership
      1

      "Players manage home base and assign tasks to minions; no leadership over other players"

    • Progression
      4

      "Strong emphasis on leveling up, skill unlocking, crafting better gear, and completing quests"

    • Relaxation
      3

      "Beautiful environments and music create relaxing atmosphere; some tension in combat but balanced"

    • Sensation
      3

      "Visually stunning graphics and atmospheric music provide sensory enjoyment; combat effects add excitement"

    • Status
      -4

      "No social status or ranking systems; achievements exist but are personal"

    • Story
      5

      "Highly story-driven with extensive cutscenes, character development, and lore immersion"

    • Strategy
      3

      "Combat requires learning enemy patterns and timing; crafting and resource management add strategic elements"

    • Thrill
      3

      "Boss fights and challenging combat provide suspense and excitement; some mini-games add variety"

    • Value
      4

      "Players report high value for money with many hours of content and quality experience"

    • Violence
      3

      "Combat involves fighting monsters and demons with swords and magic; violence is stylized and fantasy-based"

    • Survival
      2

      "Combat requires avoiding damage and managing resources; no hardcore survival mechanics"

    Last update: 29/04/2026