Gujian3(古剑奇谭三) similar games & best alternatives

Gujian3(古剑奇谭三)

PC (Microsoft Windows) • 2018

Should you play it?

Gujian 3 is a mass 3D single-person RPG developed by Aurogon Info & Tech (Shanghai), a subsidiary of Wangyuan Shengtang. As the latest hit of the Gujian series, it boasts more free and smooth combat experience with its full real-time combat system. This generation expands the world of Gujian based on previous works.

What works
  • Beautiful graphics and environments
  • Immersive chinese mythology story
  • Engaging combat and boss fights
  • Rich side content and mini-games
  • High value for price
Things to keep in mind
  • Always-online drm requirement
  • Somewhat linear story progression
  • Repetitive side quests and combat
  • Limited character customization
  • Translation and localization issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Phantom Brave PC

  • FINAL FANTASY VII

  • Monster Hunter Stories

  • HorrorVale

  • Xuan-Yuan Sword: The Gate of Firmament

  • The Temple of Elemental Evil

  • DRAGON QUEST VII Reimagined

  • Demonheart

  • The Albino Hunter (Original)

Hidden Gems

Less popular games with surprisingly high similarity

  • HorrorVale

  • The Temple of Elemental Evil

  • Demonheart

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Black Myth: Wukong

  • Fantasy

    Amazing Cultivation Simulator

  • Story

    Xuan-Yuan Sword: The Gate of Firmament

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Gujian3(古剑奇谭三): Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy, Leadership, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control multiple characters and make decisions affecting exploration and puzzle solving, though the story is mostly linear."

    Capsule for Elroy and the Aliens Elroy and the Aliens

    "Players can control four characters and choose skill builds; story is mostly linear with few decisions but some freedom in exploration and side activities"

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful timing and stamina management; bosses provide moderate challenge; crafting and progression systems offer complexity."

    Capsule for Mandragora: Whispers of the Witch Tree Mandragora: Whispers of the Witch Tree

    "Combat requires skillful timing, blocking, and combos; bosses are challenging especially on higher difficulties; crafting and mini-games add complexity"

  • Competition

    Game with the same Competition vibe

    -4

    "Single-player game focused on personal progress and story, no PvP or leaderboard competition."

    Capsule for Ascension to the Throne Ascension to the Throne

    "Single-player game focused on personal progress and story; no PvP or ranked modes mentioned"

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes, engaging story and side content encourage habitual and extended play sessions."

    Capsule for Assassin's Creed 2 Assassin's Creed 2

    "Many players report long playtimes (50-100+ hours), engaging story and side content encourage habitual play"

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with limited NPC interaction; no multiplayer or cooperative gameplay."

    Capsule for ASYLUM ASYLUM

    "Entirely single-player experience with NPC companions; no multiplayer or cooperative gameplay"

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage in crafting items and building school facilities, customizing the home base environment, adding creative elements to gameplay."

    Capsule for BLUE REFLECTION: Second Light BLUE REFLECTION: Second Light

    "Players can customize home base, craft items, decorate house, and develop skill trees; some creative freedom in side activities"

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and story-driven."

    Capsule for Fate Seeker Fate Seeker

    "No evidence of exerting control or superiority over others; gameplay is personal and story-driven"

  • Escapism

    Game with the same Escapism vibe

    5

    "Highly immersive fantasy world based on Chinese mythology, providing strong escapism from reality."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "Immersive fantasy world based on Chinese mythology; players seek distraction and deep engagement in story and environment"

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by interest in stories and culture, not obligation or external pressure."

    Capsule for Where the Water Tastes Like Wine Where the Water Tastes Like Wine

    "Players express intrinsic interest and personal desire to experience Chinese culture and story; no obligation or pressure noted"

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore different skill builds, monster combinations, and crafting, though some routines exist."

    Capsule for Xuan-Yuan Sword: The Gate of Firmament Xuan-Yuan Sword: The Gate of Firmament

    "Players try different skill builds, explore multiple areas and mini-games; some routine in combat and crafting"

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore diverse locations and uncover lore, secrets, and side quests"

    Capsule for Dragon Age: Origins - Ultimate Edition Dragon Age: Origins - Ultimate Edition

    "Players explore multiple distinct areas, revisit locations, find secrets and lore; world is large but somewhat linear"

  • Expression

    Game with the same Expression vibe

    3

    "Players customize weapons and outfits with various attachments and cosmetic items, expressing personal style."

    Capsule for SULFUR SULFUR

    "Players customize weapons skins, decorate home base, and craft cosmetic items for characters"

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Deeply rooted in Chinese mythology and cultivation fantasy, with supernatural powers and mythical creatures."

    Capsule for Amazing Cultivation Simulator Amazing Cultivation Simulator

    "Strongly rooted in Chinese mythology and fantasy; supernatural beings, magic, and mythical settings dominate experience"

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Mostly solo play with NPC interactions but limited social or community features."

    Capsule for The Witch of Fern Island The Witch of Fern Island

    "Mostly solo play with NPC companions; limited social connection or community interaction"

  • Growth

    Game with the same Growth vibe

    4

    "Character development through skill trees and equipment; players learn combat tactics and puzzle solving over time."

    Capsule for The Bard's Tale IV: Director's Cut The Bard's Tale IV: Director's Cut

    "Players develop characters through skill trees, crafting, and progressing story; learning combat mechanics and strategies"

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gaming experience; no physical activity or health-related gameplay."

    Capsule for Assassin's Creed Mirage Assassin's Creed Mirage

    "Typical sedentary gaming experience; no physical activity or health-related gameplay"

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention for farming, building, and crafting; some downtime but mostly engaged play."

    Capsule for Staxel Staxel

    "Requires focused attention on combat, story, and crafting; some mini-games and farming but mostly active engagement"

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional connection to characters and story is noted, but no close social relationships or multiplayer intimacy."

    Capsule for Smushi Come Home Smushi Come Home

    "Character relationships and romance are part of story; emotional connections with companions but no multiplayer intimacy"

  • Leadership

    Game with the same Leadership vibe

    1

    "Players manage their own base and direct units, but no leadership over other players."

    Capsule for ROD: Revolt Of Defense ROD: Revolt Of Defense

    "Players manage home base and assign tasks to minions; no leadership over other players"

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on leveling up, unlocking skills, upgrading gear, and completing quests."

    Capsule for Megadimension Neptunia VIIR Megadimension Neptunia VIIR

    "Strong emphasis on leveling up, skill unlocking, crafting better gear, and completing quests"

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calm visuals and music provide relaxing atmosphere despite some combat tension"

    Capsule for Raji: An Ancient Epic Raji: An Ancient Epic

    "Beautiful environments and music create relaxing atmosphere; some tension in combat but balanced"

  • Sensation

    Game with the same Sensation vibe

    3

    "Appealing visuals and music provide sensory enjoyment; combat effects add excitement."

    Capsule for Cuisineer Cuisineer

    "Visually stunning graphics and atmospheric music provide sensory enjoyment; combat effects add excitement"

  • Status

    Game with the same Status vibe

    -4

    "No social status or ranking systems; achievements exist but are personal."

    Capsule for Scribblenauts Unlimited Scribblenauts Unlimited

    "No social status or ranking systems; achievements exist but are personal"

  • Story

    Game with the same Story vibe

    5

    "Highly story-driven with extensive cutscenes, character development, and narrative immersion."

    Capsule for Xuan-Yuan Sword: The Gate of Firmament Xuan-Yuan Sword: The Gate of Firmament

    "Highly story-driven with extensive cutscenes, character development, and lore immersion"

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat requires timing, learning enemy patterns, and strategic use of weapons and skills."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "Combat requires learning enemy patterns and timing; crafting and resource management add strategic elements"

  • Thrill

    Game with the same Thrill vibe

    3

    "Challenging gameplay and boss fights create suspense and excitement."

    Capsule for Wee Tanks! Wee Tanks!

    "Boss fights and challenging combat provide suspense and excitement; some mini-games add variety"

  • Value

    Game with the same Value vibe

    4

    "Players report high value for money with many hours of gameplay and content."

    Capsule for Stoneshard Stoneshard

    "Players report high value for money with many hours of content and quality experience"

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting monsters and bosses with magic and weapons; violence is stylized and fantasy-based."

    Capsule for FINAL FANTASY XV WINDOWS EDITION FINAL FANTASY XV WINDOWS EDITION

    "Combat involves fighting monsters and demons with swords and magic; violence is stylized and fantasy-based"

  • Survival

    Game with the same Survival vibe

    2

    "Combat requires avoiding damage and managing resources; no hardcore survival elements but some challenge present."

    Capsule for Aeruta Aeruta

    "Combat requires avoiding damage and managing resources; no hardcore survival mechanics"

Last update: 01/06/2026