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This War of Mine

PC (Microsoft Windows) • 2014

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Quick resume

In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.

Global score

94/100

Genres

Adventure, Indie, Simulator, Visual Novel

Pros

  • Powerful emotional storytelling
  • Unique civilian war survival perspective
  • Meaningful moral choices
  • Immersive atmosphere and art style
  • High replayability with varied scenarios

Cons

  • Punishing difficulty and unforgiving mechanics
  • Some repetitive gameplay loops
  • Clunky combat system
  • Lack of clear tutorials or guidance
  • Emotional heaviness may deter some players

Motivations

  • Autonomy
    4

    "Players make meaningful decisions about scavenging, resource management, and moral choices, directing their own survival strategies."

  • Competence
    3

    "The game challenges players with difficult survival mechanics, requiring skillful resource management and strategic planning."

  • Competition
    -4

    "Focus is on personal survival and managing a group rather than competing against others; no PvP or leaderboards."

  • Continuation
    3

    "Players often engage in multiple playthroughs, driven by emotional investment and desire to improve outcomes."

  • Cooperation
    -3

    "Gameplay centers on managing a small group controlled by the player, with limited or no multiplayer cooperation."

  • Creativity
    2

    "Players customize their shelter and choose strategies, but within a structured survival framework."

  • Domination
    -5

    "Interactions emphasize survival and moral dilemmas rather than exerting power or superiority over others."

  • Escapism
    4

    "Players use the game to experience and reflect on the harsh realities of war, providing emotional escape and immersion."

  • Expectation
    -4

    "Players engage voluntarily, motivated by personal interest in the unique survival experience and storytelling."

  • Experimenting
    3

    "Players try different strategies, scavenging routes, and moral choices to explore varied outcomes."

  • Exploration
    3

    "Players discover new locations and events during scavenging, with procedural elements adding variety."

  • Expression
    1

    "Limited character customization but players can personalize shelter layout and manage survivor roles."

  • Fantasy
    -5

    "The game is grounded in realistic, historical war scenarios focusing on civilian survival."

  • Fellowship
    2

    "Some social interaction through shared experiences and community, but gameplay is primarily solo."

  • Growth
    3

    "Players learn survival skills, resource management, and adapt strategies through repeated play."

  • Health
    -3

    "Sedentary gameplay with emotional stress themes; no physical activity involved."

  • Idle
    -3

    "Requires attentive management of resources and characters; not suited for passive play."

  • Intimacy
    3

    "Emotional bonds form between player and characters, evoking empathy and attachment."

  • Leadership
    4

    "Players lead and manage a small group of survivors, making critical decisions affecting their fate."

  • Progression
    3

    "Players accumulate resources, craft items, and upgrade shelter to improve survival chances."

  • Relaxation
    -2

    "The game maintains tension and emotional strain rather than providing relaxation or flow."

  • Sensation
    1

    "Atmospheric audio and visuals create mood but sensory stimulation is subtle and somber."

  • Status
    -4

    "The game focuses on personal experience without social recognition or competitive status."

  • Story
    5

    "Strong narrative immersion with emotional storytelling and character development."

  • Strategy
    4

    "Requires careful planning, resource allocation, and tactical decision-making."

  • Thrill
    3

    "Tense scavenging missions and moral dilemmas create suspense and emotional thrill."

  • Value
    4

    "Players perceive strong value from emotional impact, replayability, and meaningful content."

  • Violence
    -3

    "Violence is present but portrayed as harsh and undesirable, emphasizing survival over combat enjoyment."

  • Survival
    5

    "Core gameplay revolves around avoiding death, managing resources, and enduring threats."

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    Last update: 06/03/2026