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Flesh Water

PC (Microsoft Windows) • 2021

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Quick resume

This is your last day as a worker for a pet feeding service, and depending on how the day goes, your life. Prepare the final meal for a client's odd pet that lives in an abandoned pool all while trying to make it out safely and avoid mistakes.

Global score

82/100

Genres

Action, Adventure, Casual, Free To Play, Indie, Role-playing (RPG)

Pros

  • Intriguing atmospheric horror story
  • Multiple endings and achievements
  • Unique pixel art style
  • Good voice acting
  • Free to play

Cons

  • Very short gameplay
  • Repetitive and unskippable dialogue
  • Limited player agency
  • Tedious replay for endings
  • Some bugs and clunky controls

Motivations

  • Autonomy
    3

    "Players have some control over choices affecting endings, but gameplay is mostly guided and on rails."

  • Competence
    1

    "Gameplay is simple and repetitive with minimal skill challenge, but some players enjoy figuring out endings."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on personal experience."

  • Continuation
    -2

    "Short game with limited replay value; some players find replaying for endings tedious."

  • Cooperation
    -5

    "Single-player experience with no cooperative gameplay."

  • Creativity
    1

    "Limited creativity in gameplay; players explore different endings but within fixed narrative structure."

  • Domination
    -5

    "No elements of exerting control or superiority over others."

  • Escapism
    3

    "Atmospheric horror setting provides distraction and immersion away from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest; no obligation or external pressure noted."

  • Experimenting
    2

    "Players try different choices to unlock multiple endings, encouraging some experimentation."

  • Exploration
    1

    "Limited exploration in a small environment; some curiosity-driven discovery of endings."

  • Expression
    -5

    "No character customization or self-expression features."

  • Fantasy
    4

    "Imaginative horror fiction with surreal and macabre elements."

  • Fellowship
    -5

    "Solo play with minimal social interaction."

  • Growth
    1

    "Some learning involved in understanding endings and game mechanics, but limited depth."

  • Health
    -5

    "Sedentary gameplay with no physical activity."

  • Idle
    -3

    "Requires focused attention; dialogue pauses and interactions limit multitasking."

  • Intimacy
    -5

    "No close social relationships or emotional sharing in gameplay."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Progression through unlocking multiple endings and achievements."

  • Relaxation
    2

    "Some players find atmosphere immersive and calming despite horror elements."

  • Sensation
    2

    "Pixel art and sound design provide sensory stimulation, though minimal."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    4

    "Strong narrative focus with multiple endings and atmospheric storytelling."

  • Strategy
    -2

    "Minimal strategic challenge; choices affect endings but gameplay is straightforward."

  • Thrill
    3

    "Atmosphere creates suspense and unease rather than jump scares."

  • Value
    4

    "Free game with good value for short playtime and multiple endings."

  • Violence
    1

    "Some violent narrative elements and player actions, but not central gameplay."

  • Survival
    1

    "Some threat avoidance in story, but gameplay low risk and stable."

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    Last update: 06/03/2026