HARVESTELLA similar games & best alternatives
HARVESTELLA
2022
Related articles
Quick resume
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Global score
77/100
Genres
Action, Role-playing (RPG), Simulator, Adventure
Similar games
Pros
- Engaging story and characters
- Beautiful art style and music
- Fun job and combat system
- Relaxing farming and crafting
- Long playtime with side quests
Cons
- Limited character customization
- Lack of voice acting in dialogue
- Combat can feel clunky early
- Some repetitive side quests
- Price considered high by some
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Value, Expression, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can freely explore, choose jobs, and manage farming at their own pace after initial tutorial chapters."
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Competence3
"Combat requires skillful job switching and strategy; farming and crafting have progression and upgrades."
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Competition-3
"Focus is on personal story progression and farming; no evidence of competitive or ranked modes."
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Continuation4
"Players report long playtimes, habitual farming and questing, and engagement with story and side content."
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Cooperation1
"Party members assist in combat and have personal quests; cooperation is limited to AI companions."
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Creativity1
"Some character customization and farm upgrades; limited personalization and no extensive decoration."
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Domination-4
"Interactions emphasize mutual respect and story-driven relationships; no evidence of dominance behaviors."
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Escapism4
"Players use the game for relaxation, stress relief, and immersion in a fantasy world."
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Expectation-4
"Players engage voluntarily for enjoyment and personal interest; no obligation or pressure reported."
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Experimenting3
"Players try different jobs, combat strategies, and farm management approaches as game progresses."
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Exploration3
"Game encourages exploration of dungeons, towns, and unlocking new areas over time."
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Expression-2
"Limited character customization and farm decoration; mostly standardized presentation."
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Fantasy4
"Strong fantasy and sci-fi elements with JRPG story, magic, and imaginative worldbuilding."
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Fellowship2
"Players develop relationships with companions and NPCs, though mostly single-player experience."
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Growth4
"Players learn combat mechanics, unlock jobs, and improve farming and crafting skills."
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Health-4
"Game involves mostly sedentary play with no physical activity or health-related features."
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Idle-3
"Requires focused attention on farming, combat, and story progression; not a casual idle game."
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Intimacy1
"Some emotional connection with characters and companions; limited romantic elements."
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Leadership-3
"Players follow story and quests; no evidence of leading others or managing groups."
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Progression4
"Strong emphasis on upgrading weapons, farming tools, and unlocking new jobs and areas."
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Relaxation3
"Game provides a balance of challenge and flow; relaxing farming and engaging story."
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Sensation3
"Enjoyable music, colorful visuals, and satisfying combat feedback provide sensory stimulation."
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Status-4
"Focus on personal story and progression; no social status or popularity systems."
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Story5
"Strong narrative immersion with character development, plot twists, and rich lore."
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Strategy3
"Combat and job systems require planning and tactical thinking; farming involves resource management."
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Thrill1
"Some suspense in boss fights and story, but overall a calm and steady experience."
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Value-1
"Mixed opinions on price; some feel it is overpriced for content and polish."
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Violence2
"Combat involves fighting monsters and bosses; some enjoy the action RPG elements."
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Survival2
"Players manage stamina and health through food and farming; combat requires avoiding death."
Last update: 29/04/2026