HARVESTELLA similar games & best alternatives

HARVESTELLA

PC (Microsoft Windows), Nintendo Switch • 2022

Should you play it?

HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.

What works
  • Engaging story and characters
  • Beautiful art style and music
  • Fun job and combat system
  • Relaxing farming and crafting
  • Long playtime with side quests
Things to keep in mind
  • Limited character customization
  • Lack of voice acting in dialogue
  • Combat can feel clunky early
  • Some repetitive side quests
  • Price considered high by some

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Kitaria Fables

  • Rune Factory 3 Special

  • Everafter Falls

  • Onimusha 2: Samurai's Destiny

  • Avatar: Frontiers of Pandora™

  • Ys X: Nordics

  • Baldur's Gate: Dark Alliance

  • Tales of Seikyu

  • Dying Light: The Beast

Hidden Gems

Less popular games with surprisingly high similarity

  • Ys X: Nordics

  • Forgotten Seas

  • Scott Pilgrim EX

If you liked…

Recommendations by what you enjoyed most

  • Story

    Deep Sleep: Labyrinth of the Forsaken

  • Continuation

    HEARTBEAT

  • Escapism

    9th Dawn III

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

HARVESTELLA: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Value, Expression, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose farming activities, explore, and interact with characters at their own pace, though some story progression is linear."

    Capsule for DORAEMON  STORY OF SEASONS DORAEMON STORY OF SEASONS

    "Players can freely explore, choose jobs, and manage farming at their own pace after initial tutorial chapters."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful dodging and timing; farming and crafting involve grinding and resource management."

    Capsule for Kitaria Fables Kitaria Fables

    "Combat requires skillful job switching and strategy; farming and crafting have progression and upgrades."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and story; no evidence of competitive or ranked modes."

    Capsule for Hellboy Web of Wyrd Hellboy Web of Wyrd

    "Focus is on personal story progression and farming; no evidence of competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long playtimes, post-game content, and habitual engagement with side quests and collectibles."

    Capsule for HEARTBEAT HEARTBEAT

    "Players report long playtimes, habitual farming and questing, and engagement with story and side content."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Party companions have individual stories and quests; cooperation is present but mostly AI controlled, limited multiplayer or player-to-player cooperation."

    Capsule for Wandering Sword Wandering Sword

    "Party members assist in combat and have personal quests; cooperation is limited to AI companions."

  • Creativity

    Game with the same Creativity vibe

    1

    "Limited customization beyond stat and move upgrades; no character or environment creation."

    Capsule for Karate Master 2 Knock Down Blow Karate Master 2 Knock Down Blow

    "Some character customization and farm upgrades; limited personalization and no extensive decoration."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of dominance behaviors; interactions appear balanced and respectful."

    Capsule for Assetto Corsa EVO Assetto Corsa EVO

    "Interactions emphasize mutual respect and story-driven relationships; no evidence of dominance behaviors."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for relaxation, stress relief, and immersion in a large fantasy world."

    Capsule for 9th Dawn III 9th Dawn III

    "Players use the game for relaxation, stress relief, and immersion in a fantasy world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for personal interest and enjoyment; no obligation or pressure reported."

    Capsule for Runo Runo

    "Players engage voluntarily for enjoyment and personal interest; no obligation or pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different crops, animals, production methods, and management strategies to optimize their farm."

    Capsule for Farm Manager 2018 Farm Manager 2018

    "Players try different jobs, combat strategies, and farm management approaches as game progresses."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game encourages discovery of new areas, secrets, and story elements through exploration."

    Capsule for Left Alone Left Alone

    "Game encourages exploration of dungeons, towns, and unlocking new areas over time."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; some cosmetic elements but mostly standardized presentation."

    Capsule for CHANGE: A Homeless Survival Experience CHANGE: A Homeless Survival Experience

    "Limited character customization and farm decoration; mostly standardized presentation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative JRPG world with fantasy elements, magic, and mythical storytelling."

    Capsule for OCTOPATH TRAVELER II OCTOPATH TRAVELER II

    "Strong fantasy and sci-fi elements with JRPG story, magic, and imaginative worldbuilding."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Players build relationships with NPCs and engage in community events, though mostly single-player focused."

    Capsule for Tales of Seikyu Tales of Seikyu

    "Players develop relationships with companions and NPCs, though mostly single-player experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn combat mechanics, and improve crafting and professions over time."

    Capsule for Wigmund Wigmund

    "Players learn combat mechanics, unlock jobs, and improve farming and crafting skills."

  • Health

    Game with the same Health vibe

    -4

    "Game involves sedentary play with no physical activity or health-related features."

    Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

    "Game involves mostly sedentary play with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on farming and combat; not a casual or background game."

    Capsule for Sakuna: Of Rice and Ruin Sakuna: Of Rice and Ruin

    "Requires focused attention on farming, combat, and story progression; not a casual idle game."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some emotional connection to characters and stories, but limited depth of relationships."

    Capsule for Tiny Bookshop Tiny Bookshop

    "Some emotional connection with characters and companions; limited romantic elements."

  • Leadership

    Game with the same Leadership vibe

    -3

    "Players mainly follow quests and storylines; no evidence of leading others or managing groups."

    Capsule for Fields of Mistria Fields of Mistria

    "Players follow story and quests; no evidence of leading others or managing groups."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on earning money, unlocking weapons, and upgrading gear."

    Capsule for Gun Club VR Gun Club VR

    "Strong emphasis on upgrading weapons, farming tools, and unlocking new jobs and areas."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Game provides a balance of challenge and flow, offering a relaxing yet engaging experience."

    Capsule for Parkitect Parkitect

    "Game provides a balance of challenge and flow; relaxing farming and engaging story."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable music, colorful visuals, and satisfying combat effects provide sensory stimulation."

    Capsule for Edge Of Eternity Edge Of Eternity

    "Enjoyable music, colorful visuals, and satisfying combat feedback provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "Focus is on personal story and progression without social recognition or popularity systems."

    Capsule for Fallout: A Post Nuclear Role Playing Game Fallout: A Post Nuclear Role Playing Game

    "Focus on personal story and progression; no social status or popularity systems."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with rich lore, character interactions, and plot development."

    Capsule for Deep Sleep: Labyrinth of the Forsaken Deep Sleep: Labyrinth of the Forsaken

    "Strong narrative immersion with character development, plot twists, and rich lore."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning in farming, combat tactics, and resource management."

    Capsule for Rune Factory 3 Special Rune Factory 3 Special

    "Combat and job systems require planning and tactical thinking; farming involves resource management."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in boss fights and combat, but mostly a calm and contemplative experience."

    Capsule for Judero Judero

    "Some suspense in boss fights and story, but overall a calm and steady experience."

  • Value

    Game with the same Value vibe

    -1

    "Mixed opinions on value; some find it worth buying on sale, others feel price is high for content and polish level."

    Capsule for Youtubers Life 2 Youtubers Life 2

    "Mixed opinions on price; some feel it is overpriced for content and polish."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves defeating enemies and bosses; some enjoy the action and destruction."

    Capsule for Momodora III Momodora III

    "Combat involves fighting monsters and bosses; some enjoy the action RPG elements."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage health and stamina to avoid death and complete objectives."

    Capsule for Oddworld: Stranger's Wrath HD Oddworld: Stranger's Wrath HD

    "Players manage stamina and health through food and farming; combat requires avoiding death."

Last update: 01/06/2026