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HARVESTELLA

Nintendo Switch, PC (Microsoft Windows) • 2022

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Quick resume

HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.

Global score

78/100

Genres

Action, Role-playing (RPG), Simulator, Adventure

Pros

  • Engaging story and characters
  • Beautiful art style and music
  • Fun job and combat system
  • Relaxing farming and crafting
  • Long playtime with side quests

Cons

  • Limited character customization
  • Lack of voice acting in dialogue
  • Combat can feel clunky early
  • Some repetitive side quests
  • Price considered high by some

Motivations

  • Autonomy
    3

    "Players can freely explore, choose jobs, and manage farming at their own pace after initial tutorial chapters."

  • Competence
    3

    "Combat requires skillful job switching and strategy; farming and crafting have progression and upgrades."

  • Competition
    -3

    "Focus is on personal story progression and farming; no evidence of competitive or ranked modes."

  • Continuation
    4

    "Players report long playtimes, habitual farming and questing, and engagement with story and side content."

  • Cooperation
    1

    "Party members assist in combat and have personal quests; cooperation is limited to AI companions."

  • Creativity
    1

    "Some character customization and farm upgrades; limited personalization and no extensive decoration."

  • Domination
    -4

    "Interactions emphasize mutual respect and story-driven relationships; no evidence of dominance behaviors."

  • Escapism
    4

    "Players use the game for relaxation, stress relief, and immersion in a fantasy world."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and personal interest; no obligation or pressure reported."

  • Experimenting
    3

    "Players try different jobs, combat strategies, and farm management approaches as game progresses."

  • Exploration
    3

    "Game encourages exploration of dungeons, towns, and unlocking new areas over time."

  • Expression
    -2

    "Limited character customization and farm decoration; mostly standardized presentation."

  • Fantasy
    4

    "Strong fantasy and sci-fi elements with JRPG story, magic, and imaginative worldbuilding."

  • Fellowship
    2

    "Players develop relationships with companions and NPCs, though mostly single-player experience."

  • Growth
    4

    "Players learn combat mechanics, unlock jobs, and improve farming and crafting skills."

  • Health
    -4

    "Game involves mostly sedentary play with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention on farming, combat, and story progression; not a casual idle game."

  • Intimacy
    1

    "Some emotional connection with characters and companions; limited romantic elements."

  • Leadership
    -3

    "Players follow story and quests; no evidence of leading others or managing groups."

  • Progression
    4

    "Strong emphasis on upgrading weapons, farming tools, and unlocking new jobs and areas."

  • Relaxation
    3

    "Game provides a balance of challenge and flow; relaxing farming and engaging story."

  • Sensation
    3

    "Enjoyable music, colorful visuals, and satisfying combat feedback provide sensory stimulation."

  • Status
    -4

    "Focus on personal story and progression; no social status or popularity systems."

  • Story
    5

    "Strong narrative immersion with character development, plot twists, and rich lore."

  • Strategy
    3

    "Combat and job systems require planning and tactical thinking; farming involves resource management."

  • Thrill
    1

    "Some suspense in boss fights and story, but overall a calm and steady experience."

  • Value
    -1

    "Mixed opinions on price; some feel it is overpriced for content and polish."

  • Violence
    2

    "Combat involves fighting monsters and bosses; some enjoy the action RPG elements."

  • Survival
    2

    "Players manage stamina and health through food and farming; combat requires avoiding death."

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    Last update: 06/03/2026