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Hello Guest: Hello Neighbor 2 pre-alpha

Xbox One, Xbox Series X|S, PC (Microsoft Windows), iOS • 2020

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Quick resume

Hello Guest, beloved Hello Neighbor 2 pre-alpha, a stealth horror thriller with an advanced, self-learning AI. You take the night shift as a security guard at an abandoned Golden Apple Amusement Park where a creature is hiding in the shadows. What can go wrong?

Global score

88/100

Genres

Adventure, Indie, Strategy, Puzzle

Pros

  • Innovative ai behavior creating suspense
  • Atmospheric and eerie art style
  • Creative trap-building mechanics
  • Open environment encouraging exploration
  • Free to play and promising concept

Cons

  • Lack of clear instructions and guidance
  • Numerous bugs and glitches
  • Unfinished and confusing puzzles
  • Repetitive gameplay with limited progression
  • Poor ai behavior for some npcs

Motivations

  • Autonomy
    3

    "Players have freedom to explore the environment, choose items to buy and use, and decide how to approach puzzles and encounters."

  • Competence
    2

    "Game involves puzzle solving and managing resources, but some players find lack of guidance and glitches reduce sense of mastery."

  • Competition
    -4

    "Focus is on personal survival and puzzle solving without competitive or ranked elements."

  • Continuation
    1

    "Some players report replay value and immersion, but others find it repetitive and disengage quickly."

  • Cooperation
    -5

    "Single-player experience with no cooperative or team-based gameplay."

  • Creativity
    3

    "Players can create traps and use items creatively to defend against the Guest."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is about survival and evasion."

  • Escapism
    4

    "Atmospheric horror and suspense provide strong distraction from real life."

  • Expectation
    -3

    "Players engage out of personal interest and curiosity rather than obligation."

  • Experimenting
    3

    "Players explore mechanics, test traps, and experiment with item usage."

  • Exploration
    4

    "Open environment encourages discovery of secrets and new areas."

  • Expression
    1

    "Some character selection and item customization, but limited cosmetic personalization."

  • Fantasy
    4

    "Imaginative horror setting with surreal AI behavior and fictional narrative."

  • Fellowship
    -4

    "Mostly solo play with minimal social interaction."

  • Growth
    2

    "Learning puzzles and game mechanics provides some personal development."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention due to AI threats and puzzle solving."

  • Intimacy
    -5

    "No close social relationships or emotional sharing evident."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    3

    "Players accumulate money and items to improve their abilities and solve puzzles."

  • Relaxation
    -2

    "Tense atmosphere and suspense reduce relaxation; some players find moments of flow."

  • Sensation
    3

    "Visual style and audio create an eerie and stimulating sensory experience."

  • Status
    -4

    "No social recognition or ranking systems."

  • Story
    3

    "Narrative elements and lore provide context and immersion."

  • Strategy
    3

    "Players must plan item usage and trap placement to survive and progress."

  • Thrill
    4

    "Suspenseful AI and unpredictable enemy behavior create tension and excitement."

  • Value
    4

    "Free game with promising mechanics and content offers good value for time invested."

  • Violence
    -3

    "Focus on evasion and trapping rather than direct combat or destruction."

  • Survival
    4

    "Core gameplay revolves around avoiding threats and managing resources to stay alive."

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    Last update: 06/03/2026