In Death similar games & best alternatives

In Death

PC (Microsoft Windows), Oculus VR, PlayStation VR • 2018

Should you play it?

Created exclusively for VR, In Death is a Roguelite Shooter set in the godless afterlife. Battle through procedurally generated levels and dungeons in intense ranged combat, coupled with a unique locomotion system perfectly attuned to your fighting style.

What works
  • Addictive and challenging gameplay
  • Immersive gothic fantasy atmosphere
  • Excellent bow and arrow mechanics
  • Procedurally generated levels for replayability
  • Meaningful progression and achievements
Things to keep in mind
  • Limited content and enemy variety
  • No multiplayer or cooperative modes
  • Some repetitiveness in environments
  • Movement options can feel slow or clunky
  • Game development discontinued for pc version

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Pistol Whip

  • Mirage Feathers

  • Island 359™

  • Suit for Hire

  • High Hell

  • ZeroRanger

  • City of Brass

  • REVOLVER360 RE:ACTOR

  • DRACOMATON

Hidden Gems

Less popular games with surprisingly high similarity

  • Island 359™

  • DRACOMATON

  • Velocity®Ultra

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Revita

  • Escapism

    Into the Radius VR

  • Fantasy

    Bloodstained: Ritual of the Night

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

In Death: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Health, Fantasy. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to improvise and adapt to procedurally generated levels with multiple approaches to combat and movement."

    Capsule for APE OUT APE OUT

    "Players have freedom to choose their own tactics, movement style, and combat approach in procedurally generated levels."

  • Competence

    Game with the same Competence vibe

    5

    "High skill ceiling with challenging combat, requiring mastery of movement, aiming, and risk management."

    Capsule for Revita Revita

    "High skill ceiling with challenging combat, aiming, and movement mechanics requiring mastery and providing rewarding feedback."

  • Competition

    Game with the same Competition vibe

    2

    "Leaderboards and rankings encourage comparing performance, but gameplay is mostly single-player and self-paced."

    Capsule for Death Coming/死神来了 Death Coming/死神来了

    "Leaderboards and achievement progression encourage comparison, but gameplay is mostly solo and self-paced."

  • Continuation

    Game with the same Continuation vibe

    4

    "Highly addictive roguelike gameplay with meta progression, multiple characters, and unlockables encouraging repeated play."

    Capsule for Demonic Mahjong Demonic Mahjong

    "Addictive roguelike gameplay with progression and increasing difficulty motivates repeated play sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "No multiplayer or cooperative gameplay; entirely single player focused."

    Capsule for AFTERBURN AFTERBURN

    "No multiplayer or cooperative gameplay; entirely single-player focused."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with different characters, modes, and strategies, though level design is fixed and limited in number."

    Capsule for Snake Force Snake Force

    "Players can experiment with different arrow types and tactical approaches, but level design is procedurally generated with limited variation."

  • Domination

    Game with the same Domination vibe

    -4

    "Gameplay emphasizes personal challenge and progression rather than exerting control or superiority over others."

    Capsule for Achilles: Legends Untold Achilles: Legends Untold

    "Gameplay emphasizes personal skill and challenge rather than exerting power over other players."

  • Escapism

    Game with the same Escapism vibe

    5

    "Highly immersive atmosphere and gameplay provide strong escape from reality and intense emotional engagement."

    Capsule for Into the Radius VR Into the Radius VR

    "Immersive atmosphere and challenging gameplay provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation."

    Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Procedural levels, weapon variety, and upgrade paths encourage trying new strategies and adapting to changing conditions."

    Capsule for Road Redemption Road Redemption

    "Procedural levels and variety of arrows encourage trying new tactics and adapting strategies."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated levels with secrets and varied environments encourage discovery, though some repetition noted."

    Capsule for Nightmare Reaper Nightmare Reaper

    "Randomly generated levels and multiple paths encourage discovery, though environments are somewhat repetitive."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; expression mainly through playstyle rather than avatar personalization."

    Capsule for Styx: Master of Shadows Styx: Master of Shadows

    "Limited character customization; expression mainly through play style and arrow choice rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong gothic fantasy setting with demons, magic, and supernatural elements."

    Capsule for Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night

    "Strong fantasy setting with gothic architecture, undead enemies, and supernatural elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; focused on solo play."

    Capsule for Ex-Zodiac Ex-Zodiac

    "No social or community features; focused on solo play."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop archery skills, learn enemy patterns, and improve through gear progression and strategy."

    Capsule for QuiVr QuiVr

    "Players develop archery skills, tactical thinking, and mastery over time with progression system."

  • Health

    Game with the same Health vibe

    3

    "Physical activity involved in VR combat and movement provides moderate physical engagement."

    Capsule for Karnage Chronicles Karnage Chronicles

    "Physical activity through VR bow use and dodging provides moderate exercise."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and active engagement during gameplay."

    Capsule for Marvel's Spider-Man 2 Marvel's Spider-Man 2

    "Requires continuous attention and active engagement during gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connection features present."

    Capsule for Vectromirror 0™ Vectromirror 0™

    "No social or emotional connection features present."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely individual gameplay."

    Capsule for Ori and the Blind Forest Ori and the Blind Forest

    "No leadership or group management elements; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Unlocking characters and achievements provides a clear progression system."

    Capsule for hololive Treasure Mountain hololive Treasure Mountain

    "Achievement system unlocks new arrows, enemies, and abilities, providing meaningful progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "While challenging, the game offers moments of flow and immersion that can be relaxing."

    Capsule for Mount & Blade Mount & Blade

    "While challenging, the game offers moments of flow and immersion that can be relaxing."

  • Sensation

    Game with the same Sensation vibe

    4

    "High-quality graphics, sound design, and immersive effects provide strong sensory stimulation."

    Capsule for Call of Duty®: Modern Warfare® Call of Duty®: Modern Warfare®

    "Strong sensory stimulation from immersive graphics, sound design, and haptic feedback."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and achievements offer some social recognition, though limited."

    Capsule for Blackout Z: Slaughterhouse Edition Blackout Z: Slaughterhouse Edition

    "Leaderboards and achievements offer some social recognition but limited beyond that."

  • Story

    Game with the same Story vibe

    1

    "Simple narrative backdrop with minimal plot; story serves mainly as context for dungeon crawling."

    Capsule for Dark Quest 2 Dark Quest 2

    "Minimal narrative; some thematic context but gameplay is largely context-free dungeon crawling."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical planning, resource management, and strategic use of weapons and abilities."

    Capsule for SYNTHETIK: Legion Rising SYNTHETIK: Legion Rising

    "Requires tactical planning, resource management, and strategic use of arrows and movement."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and suspense from realistic combat and risk of sudden death."

    Capsule for Hell Let Loose Hell Let Loose

    "High tension and suspense from difficult combat and risk of death."

  • Value

    Game with the same Value vibe

    4

    "Good value for price with engaging gameplay and replayability."

    Capsule for Cosmic Star Heroine Cosmic Star Heroine

    "Good value for money with extensive replayability and engaging gameplay."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves shooting arrows and defeating opponents, with cartoonish violence."

    Capsule for TowerFall Ascension TowerFall Ascension

    "Combat involves shooting and defeating enemies with arrows; some violence but stylized and fantasy-based."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding death, managing threats, and surviving enemy encounters."

    Capsule for Occult Occult

    "Core gameplay revolves around avoiding death and surviving increasingly difficult enemies."

Last update: 01/06/2026