80 Days similar games & best alternatives
80 Days
2015
Related articles
Quick resume
1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just 80 days. Travel by airship, submarine, mechanical camel, steam-train and more. Race other players and a clock that never stops in TIME Magazine's Game of 2014.
Global score
90/100
Genres
Adventure, Indie, Strategy, Point-and-click, Role-playing (RPG)
Similar games
Pros
- Rich and immersive storytelling
- High replayability with many routes and outcomes
- Strategic planning and resource management
- Engaging steampunk alternate history setting
- Accessible and intuitive interface
Cons
- Heavy reliance on reading and english proficiency
- Some interface quirks from mobile port
- Lack of save slots and occasional frustrating randomness
- Limited social or multiplayer features
- Can feel repetitive after many playthroughs
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition, Intimacy. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players make strategic decisions on routes, inventory, and dialogue choices, shaping their own unique journey."
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Competence3
"Requires planning, resource management, and decision-making skills to optimize travel and overcome obstacles."
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Competition2
"Some competition via beating own or friends' records, but mostly focused on personal progress and exploration."
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Continuation4
"Highly replayable with many routes and story variations encouraging multiple playthroughs."
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Cooperation-4
"Single player experience focused on individual decision-making and managing the journey alone."
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Creativity3
"Players creatively choose routes, manage inventory, and shape narrative outcomes through choices."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are narrative and cooperative in tone."
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Escapism5
"Strong immersion in a steampunk alternate world with rich storytelling and exploration."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment rather than obligation."
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Experimenting4
"Encourages trying new routes, dialogue options, and strategies for different experiences."
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Exploration5
"Core gameplay involves discovering new cities, routes, and storylines across a vast world."
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Expression2
"Some character development and choice-driven personality shaping, but limited visual customization."
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Fantasy4
"Steampunk alternate history setting with imaginative vehicles and scenarios."
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Fellowship-4
"Primarily a solo narrative experience with minimal social interaction."
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Growth3
"Players learn about geography, history, and develop strategic planning skills through repeated play."
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Health-5
"No physical activity or health-related gameplay elements."
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Idle-3
"Requires focused attention on planning and decision-making; time pressure adds urgency."
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Intimacy1
"Some narrative relationships and romance options, but limited emotional depth in social connections."
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Leadership-5
"No leadership or group management elements; player acts independently."
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Progression3
"Progression through acquiring items, money, and unlocking new routes and storylines."
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Relaxation3
"Generally relaxing and contemplative with some tension from time management."
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Sensation1
"Minimal sensory stimulation; focus on text and imagination rather than audiovisual excitement."
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Status-4
"Achievements exist but social recognition or popularity is minimal."
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Story5
"Strong narrative immersion with branching storylines and rich character interactions."
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Strategy4
"Strategic route planning, resource management, and decision-making are key gameplay elements."
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Thrill2
"Some suspense from time pressure and random events, but overall a calm experience."
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Value4
"High replayability and rich content provide good value for time and money."
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Violence-3
"Some narrative references to violence but gameplay focuses on travel and story, not combat."
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Survival2
"Managing health and resources to avoid failure is part of gameplay, but not extreme survival."
Last update: 29/04/2026