80 Days similar games & best alternatives
80 Days
2015
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Quick resume
1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just 80 days. Travel by airship, submarine, mechanical camel, steam-train and more. Race other players and a clock that never stops in TIME Magazine's Game of 2014.
Global score
90/100
Genres
Adventure, Indie, Strategy, Point-and-click, Role-playing (RPG)
Pros
- Rich and immersive storytelling
- High replayability with many routes and outcomes
- Strategic planning and resource management
- Engaging steampunk alternate history setting
- Accessible and intuitive interface
Cons
- Heavy reliance on reading and english proficiency
- Some interface quirks from mobile port
- Lack of save slots and occasional frustrating randomness
- Limited social or multiplayer features
- Can feel repetitive after many playthroughs
Motivations
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Autonomy4
"Players make strategic decisions on routes, inventory, and dialogue choices, shaping their own unique journey."
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Competence3
"Requires planning, resource management, and decision-making skills to optimize travel and overcome obstacles."
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Competition2
"Some competition via beating own or friends' records, but mostly focused on personal progress and exploration."
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Continuation4
"Highly replayable with many routes and story variations encouraging multiple playthroughs."
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Cooperation-4
"Single player experience focused on individual decision-making and managing the journey alone."
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Creativity3
"Players creatively choose routes, manage inventory, and shape narrative outcomes through choices."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are narrative and cooperative in tone."
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Escapism5
"Strong immersion in a steampunk alternate world with rich storytelling and exploration."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment rather than obligation."
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Experimenting4
"Encourages trying new routes, dialogue options, and strategies for different experiences."
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Exploration5
"Core gameplay involves discovering new cities, routes, and storylines across a vast world."
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Expression2
"Some character development and choice-driven personality shaping, but limited visual customization."
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Fantasy4
"Steampunk alternate history setting with imaginative vehicles and scenarios."
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Fellowship-4
"Primarily a solo narrative experience with minimal social interaction."
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Growth3
"Players learn about geography, history, and develop strategic planning skills through repeated play."
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Health-5
"No physical activity or health-related gameplay elements."
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Idle-3
"Requires focused attention on planning and decision-making; time pressure adds urgency."
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Intimacy1
"Some narrative relationships and romance options, but limited emotional depth in social connections."
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Leadership-5
"No leadership or group management elements; player acts independently."
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Progression3
"Progression through acquiring items, money, and unlocking new routes and storylines."
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Relaxation3
"Generally relaxing and contemplative with some tension from time management."
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Sensation1
"Minimal sensory stimulation; focus on text and imagination rather than audiovisual excitement."
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Status-4
"Achievements exist but social recognition or popularity is minimal."
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Story5
"Strong narrative immersion with branching storylines and rich character interactions."
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Strategy4
"Strategic route planning, resource management, and decision-making are key gameplay elements."
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Thrill2
"Some suspense from time pressure and random events, but overall a calm experience."
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Value4
"High replayability and rich content provide good value for time and money."
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Violence-3
"Some narrative references to violence but gameplay focuses on travel and story, not combat."
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Survival2
"Managing health and resources to avoid failure is part of gameplay, but not extreme survival."
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Last update: 06/03/2026