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PROXIMATE

Mac, PC (Microsoft Windows), Linux • 2024

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Quick resume

Congratulations, contractor! You've been approved to trial our cutting-edge AI visor. Use it to explore the Neuras lab and recover the staff's research. Your visor is safe, reliable, and up to 99% accurate. Just don't ask why the "ketchup" in the corner makes such a horrible crunching sound.

Global score

93/100

Genres

Adventure, Indie, Point-and-click

Pros

  • Unique and inventive gameplay mechanic
  • Excellent writing and character development
  • Strong atmospheric sound design
  • Emotional and relatable story
  • Good value for price and length

Cons

  • Navigation can be frustrating
  • Short game length
  • Limited gameplay variety
  • Some players may find pacing slow
  • Lack of traditional horror scares

Motivations

  • Autonomy
    3

    "Players navigate the environment with a unique visor mechanic that requires interpretation and personal spatial reasoning, allowing control over exploration despite limited visual input."

  • Competence
    3

    "The game challenges players with disorienting controls and navigation relying on limited sensory input, requiring skill and patience to progress."

  • Competition
    -5

    "The game is a single-player narrative experience with no competitive or leaderboard elements."

  • Continuation
    2

    "Short but impactful gameplay encourages players to complete the experience in one sitting; some frustration with navigation but overall engagement is high."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative elements."

  • Creativity
    4

    "Unique gameplay mechanic involving navigating blind with a text-based visor and imaginative use of sound and narrative to create atmosphere."

  • Domination
    -5

    "No elements of exerting control or superiority over others; focus is on personal experience and story."

  • Escapism
    4

    "Players use the game to immerse themselves in a tense, atmospheric horror narrative that provides distraction and emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily out of interest in the unique horror experience and story, with no obligation or external pressure."

  • Experimenting
    3

    "The novel navigation mechanic encourages players to experiment with spatial awareness and sensory input to understand the environment."

  • Exploration
    4

    "Core gameplay involves discovering and navigating an unfamiliar underwater lab environment using limited sensory data."

  • Expression
    -3

    "Minimal character customization or cosmetic expression; focus is on narrative and atmosphere rather than avatar personalization."

  • Fantasy
    3

    "The game presents a speculative sci-fi horror setting with imaginative elements like AI visors and cosmic horror themes."

  • Fellowship
    -4

    "Single-player experience with limited social interaction; emotional connection is with characters through story rather than community."

  • Growth
    3

    "Players develop skills in navigation and interpretation of the visor's feedback, as well as understanding the story and characters."

  • Health
    -5

    "Sedentary gameplay typical of narrative exploration games; no physical activity involved."

  • Idle
    -3

    "Requires focused attention due to tense atmosphere and navigation challenges; not suited for casual background play."

  • Intimacy
    2

    "Emotional intimacy is fostered through well-written character interactions and story, though no direct social bonding occurs."

  • Leadership
    -5

    "No leadership or management roles; player follows narrative and explores environment individually."

  • Progression
    2

    "Progression is narrative-driven through discovery of logs and story elements rather than item or power accumulation."

  • Relaxation
    -2

    "The game maintains tension and dread throughout, creating a suspenseful rather than relaxing experience."

  • Sensation
    4

    "Strong emphasis on sound design and atmospheric tension to stimulate emotional and sensory engagement."

  • Status
    -5

    "No social status or recognition systems; focus is on personal narrative experience."

  • Story
    5

    "Narrative immersion is central, with rich character development, emotional storytelling, and environmental lore."

  • Strategy
    2

    "Players must plan routes and interpret limited information to navigate safely, involving some problem solving."

  • Thrill
    4

    "The game builds suspense and dread through uncertainty, limited vision, and atmospheric horror elements."

  • Value
    4

    "Players perceive good value for a low-cost, short, but impactful and well-crafted horror experience."

  • Violence
    -4

    "No emphasis on combat or destruction; focus is on exploration and narrative rather than violent gameplay."

  • Survival
    3

    "Players avoid threats and manage navigation challenges to survive and progress through the hostile environment."

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    Last update: 06/03/2026