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Waven similar games & best alternatives

Waven

PC (Microsoft Windows), Mac • 2023

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Quick resume

Forge your own destiny! Choose your character, equip your best spells and sail from island to island in quest of fortune and glory. Level up your hero and your strategy in this free-to-play tactical multiplayer RPG with unique colorful graphics.

Global score

80/100

Genres

Adventure, Role-playing (RPG), Strategy, Free To Play, Early Access, Tactical

Similar games

    Pros

    • Free to play with no pay-to-win
    • Deep tactical turn-based combat with deck-building
    • Balanced pvp with equal access to skills
    • Variety of classes and builds
    • Beautiful art, music, and voice acting

    Cons

    • Server lag and connectivity issues especially on na servers
    • Limited character customization without payment
    • Repetitive pve content and limited exploration
    • Restricted chat limiting social interaction
    • Some ui and tutorial issues

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose classes, subclasses, builds, and playstyles with many tactical options."

    • Competence
      3

      "Combat is skill-based with tactical depth and deck-building complexity, though early PvE can feel repetitive."

    • Competition
      3

      "PvP mode is balanced and skill-based with no pay-to-win elements, encouraging player vs player competition."

    • Continuation
      3

      "Players report long play sessions and habitual grinding, though some mention server lag disrupting flow."

    • Cooperation
      3

      "Supports small group play (up to 3 players in fights) and cooperative dungeon runs."

    • Creativity
      3

      "Build customization through deck-building, equipment, and companions allows creative tactical combinations."

    • Domination
      -3

      "PvP is balanced with no pay-to-win, promoting equal participation rather than domination."

    • Escapism
      3

      "Players use the game as a relaxing, casual escape with engaging tactical gameplay and art style."

    • Expectation
      -4

      "Players engage voluntarily for fun and interest, not out of obligation or pressure."

    • Experimenting
      4

      "Many builds and subclasses encourage experimentation with different strategies and deck combinations."

    • Exploration
      -2

      "Limited open world exploration; combat occurs in instanced arenas with little environmental variety."

    • Expression
      -2

      "Character customization is limited; cosmetic changes mostly require payment, restricting self-expression."

    • Fantasy
      4

      "Set in Ankama's fantasy universe with imaginative characters, lore, and turn-based tactical combat."

    • Fellowship
      3

      "Community and social play exist through cooperative dungeons and multiplayer features."

    • Growth
      3

      "Players develop skills in deck-building, tactics, and character builds, with ongoing learning."

    • Health
      -5

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle
      -3

      "Requires focused attention during tactical combat; not suited for idle or background play."

    • Intimacy
      -3

      "Limited social interaction; chat is restricted to preset messages, reducing emotional connection."

    • Leadership
      Insufficient data
    • Progression
      3

      "Players accumulate gear, spells, companions, and upgrades through grinding and questing."

    • Relaxation
      3

      "Gameplay is described as chill and fun, though server lag can cause frustration."

    • Sensation
      3

      "Enjoyable art, music, and voice acting provide positive sensory stimulation."

    • Status
      -2

      "Cosmetics provide some social recognition but are mostly paid; gameplay achievements are less socially visible."

    • Story
      1

      "Story and lore exist but are not deeply engaging or central; some players find narrative lacking."

    • Strategy
      4

      "Strong emphasis on tactical turn-based combat, deck-building, and strategic planning."

    • Thrill
      2

      "Some tension from timed turns and PvP, but overall experience is more casual and relaxed."

    • Value
      4

      "Free-to-play with fair monetization; players feel good value for time invested."

    • Violence
      2

      "Combat involves tactical attacks and destruction of enemies, but presented in a cartoonish style."

    • Survival
      1

      "Combat requires managing threats and resources, but not focused on high-risk survival mechanics."

    Last update: 29/04/2026