ROUNDS similar games & best alternatives

ROUNDS

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2021

Should you play it?

Rounds is a 1v1 rogue-lite shooter where each round gets more intense. The losing player of each round unlocks clever upgrades to create a better build to counter their opponent.

What works
  • Highly addictive and fun 1v1 combat
  • Strong modding community enabling more players and content
  • Creative card and build combinations
  • Affordable price with great replay value
  • Good for playing with friends and social interaction
Things to keep in mind
  • Limited official multiplayer modes beyond 1v1
  • Repetitive maps and limited base content
  • Some bugs and performance issues
  • Toxic player behavior reported
  • No story or narrative depth

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Rushdown Revolt

  • Holodrive

  • Impact Point

  • What The Box?

  • Smack Talk

  • Smack Studio

  • HYPERFIGHT

  • UpGun

  • Soccer Rage

Hidden Gems

Less popular games with surprisingly high similarity

  • Smack Studio

  • Soccer Rage

  • Shaolin vs Wutang 2

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    SENRAN KAGURA Peach Beach Splash

  • Competition

    FPS Chess

  • Creativity

    Sunset Overdrive

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

ROUNDS: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. It leans lower than usual among comparable games on Cooperation, Story, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can customize characters, weapons, and skill card decks freely, choosing their own playstyle and strategies."

    Capsule for SENRAN KAGURA Peach Beach Splash SENRAN KAGURA Peach Beach Splash

    "Players choose cards and customize their builds freely, enabling personal strategies and playstyles."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful shooting, aiming, and survival tactics; achievements and leaderboards reward mastery."

    Capsule for BEAR, VODKA, STALINGRAD!🐻 BEAR, VODKA, STALINGRAD!🐻

    "Game rewards skillful aiming and blocking, with a high skill ceiling and tactical depth."

  • Competition

    Game with the same Competition vibe

    4

    "Strong competitive element in 1v1 matches against friends or others, with emphasis on winning duels and matches."

    Capsule for FPS Chess FPS Chess

    "Primarily 1v1 duels with ranked or skill-based matches; players compete against friends or randoms."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long sessions and habitual play, especially with friends, though some find it repetitive after multiple rounds."

    Capsule for No Time to Relax No Time to Relax

    "Many players report long play sessions and habitual play, especially with mods extending rounds and player count."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Focus is primarily on 1v1 competitive play with limited evidence of cooperative multiplayer or teamwork-oriented modes."

    Capsule for FATAL FURY: City of the Wolves FATAL FURY: City of the Wolves

    "Focus is on 1v1 competitive play; limited cooperation, though some mods enable team modes."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive character customization, weapon upgrades, and creative movement options encourage player creativity."

    Capsule for Sunset Overdrive Sunset Overdrive

    "Strong creativity in card combinations, weapon builds, and character customization."

  • Domination

    Game with the same Domination vibe

    2

    "Some players express desire to overpower opponents, though no strong evidence of toxic domination behavior."

    Capsule for Company of Heroes 2 - The British Forces Company of Heroes 2 - The British Forces

    "Some players enjoy overpowering opponents with combos; occasional toxic behavior noted but not dominant."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun distraction and stress relief with friends."

    Capsule for Bullet Roulette VR Bullet Roulette VR

    "Players use the game for stress relief, distraction, and social fun with friends."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

    Capsule for Liar's Bar Liar's Bar

    "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Strong emphasis on trying new card combos, builds, and strategies to discover synergies and optimize production."

    Capsule for Terracards Terracards

    "Experimentation with card synergies, mods, and builds is a core part of the experience."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Maps are limited and reused frequently; exploration is minimal and not a major gameplay focus."

    Capsule for GOD EATER 2 Rage Burst GOD EATER 2 Rage Burst

    "Maps are limited and reused; exploration is less emphasized than gameplay variety."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and cosmetic options allow for personal expression."

    Capsule for The Blackout Club The Blackout Club

    "Customization of characters and cosmetic options allow personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Cartoonish, exaggerated environments and whimsical gameplay create an imaginative, playful experience."

    Capsule for Goofy Gorillas Goofy Gorillas

    "Cartoonish, exaggerated combat and abilities create a playful fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community sharing, multiplayer, and cooperative play foster group identity and social connection"

    Capsule for Wargroove Wargroove

    "Strong social play with friends; community and modding scene foster group identity."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop deck-building skills and strategic thinking; tutorial and challenges support learning."

    Capsule for Clank! Clank!

    "Players develop aiming skills and strategic thinking; learning encouraged by varied cards."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some reports of long sessions and resource-heavy performance."

    Capsule for Neptunia: Sisters VS Sisters Neptunia: Sisters VS Sisters

    "Sedentary gameplay with no physical activity; some reports of performance issues on low-end PCs."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active focus and timing; not suited for passive or background play."

    Capsule for 360 No Scope Arena 360 No Scope Arena

    "Requires active focus and quick reactions; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Social interactions mainly through cooperative play; some emotional sharing and bonding reported among friends."

    Capsule for Paranormal Cleanup Paranormal Cleanup

    "Close social interactions mainly with friends; some emotional sharing through cooperative play."

  • Leadership

    Game with the same Leadership vibe

    -3

    "No clear leadership roles; players act independently or cooperatively without hierarchy."

    Capsule for INVERSUS Deluxe INVERSUS Deluxe

    "No explicit leadership roles; players act individually or cooperatively without formal hierarchy."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate upgrades and cosmetic items, progressing through rounds with evolving builds."

    Capsule for UpGun UpGun

    "Progression through unlocking and stacking cards; builds evolve over rounds."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Fast-paced and chaotic gameplay provides fun but can be tense and challenging."

    Capsule for Mashed Mashed

    "Fast-paced and chaotic gameplay offers fun but can be tense; some players find it relaxing."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation from flashy visual effects, audio, and chaotic gameplay."

    Capsule for Soulstone Survivors Soulstone Survivors

    "Bright visuals, sound effects, and chaotic action provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    2

    "Some recognition through skill and community standing, but no formal ranking or leaderboard system."

    Capsule for SCP: Secret Laboratory SCP: Secret Laboratory

    "Some recognition through skill and community standing, but limited formal ranking systems."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is context-free and focused on rounds."

    Capsule for Trapper's Delight Trapper's Delight

    "No narrative or story elements; gameplay is context-free and focused on rounds."

  • Strategy

    Game with the same Strategy vibe

    3

    "Card placement and combo optimization require strategic thinking and planning."

    Capsule for Holoidle Holoidle

    "Strategic card selection and combo building require planning and tactical thinking."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced duels and risk of losing provide excitement and suspense."

    Capsule for Yu-Gi-Oh! Duel Links Yu-Gi-Oh! Duel Links

    "Fast-paced duels and unpredictable combos create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for extensive content, mod support, and replayability at a low price."

    Capsule for Lux Delux Lux Delux

    "Highly praised for low price and replayability, especially with mods enhancing content."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction are central gameplay elements, with shooting enemies and chaotic action."

    Capsule for Shotgun Cop Man Shotgun Cop Man

    "Combat and destruction are central, with chaotic shooting and explosive effects."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and outlast opponents using strategic defense and offense."

    Capsule for Hyper Jam Hyper Jam

    "Players strive to avoid death and outlast opponents using strategic defense and offense."

Last update: 01/06/2026