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Skyworld

PlayStation 4, SteamVR, PC (Microsoft Windows), PlayStation VR • 2017

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Quick resume

Claim command over the VR battlefield! Skyworld puts you at the helm of a kingdom at war in VR. Put the power of your own full army – even dragons – at your fingertips, conquer all Skyworlds in a royal campaign, and wage war against friends online. This is wargaming as it was meant to be played.

Global score

78/100

Genres

Indie, Strategy, Platform

Pros

  • Polished vr strategy experience
  • Intuitive and immersive ui
  • Engaging mix of turn-based and real-time gameplay
  • Cute and appealing graphics
  • Well-executed resource and card management

Cons

  • Limited multiplayer community
  • Short campaign and repetitive gameplay
  • Lack of deeper strategic complexity
  • Some technical bugs and crashes reported
  • Price considered high by some players

Motivations

  • Autonomy
    3

    "Players manage resources, assign workers, and choose cards and upgrades freely, but within some preset constraints and limited building slots."

  • Competence
    3

    "Game offers strategic resource management and tactical battles requiring skillful card play and planning, though depth is moderate."

  • Competition
    2

    "Includes multiplayer 1v1 battles and ranked modes, but multiplayer community is small and matches can be long."

  • Continuation
    1

    "Players report several hours of engagement and campaign progression, but some find the game repetitive and short."

  • Cooperation
    -3

    "Focus is mainly on single-player campaign and competitive multiplayer; no evidence of cooperative gameplay."

  • Creativity
    -2

    "Players build on fixed slots and use predefined cards; limited customization and no modding support."

  • Domination
    1

    "Competitive multiplayer involves defeating opponents, but no reports of toxic behavior or domination beyond gameplay."

  • Escapism
    3

    "Players enjoy immersive VR experience and fantasy setting as a form of stress relief and distraction."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indications of obligation or pressure."

  • Experimenting
    1

    "Some exploration of card combinations and resource balancing, but overall gameplay follows established patterns."

  • Exploration
    -3

    "Maps and gameplay are consistent and limited in variety; no large open-world exploration."

  • Expression
    -3

    "Limited avatar choices and cosmetic customization; mostly standardized presentation."

  • Fantasy
    4

    "Fantasy setting with demons, magic, and imaginative units; players enjoy the fictional world."

  • Fellowship
    0

    "Some social interaction possible in multiplayer, but community is small and multiplayer rarely active."

  • Growth
    3

    "Players learn resource management, card strategies, and improve skills through campaign and battles."

  • Health
    -3

    "Gameplay is seated or standing but mostly sedentary; no physical activity or exercise elements."

  • Idle
    -3

    "Requires focused attention during turns and battles; not suited for background or idle play."

  • Intimacy
    -4

    "Minimal social interaction; multiplayer is limited and no evidence of close relationships forming."

  • Leadership
    2

    "Players lead their armies and manage resources, but no evidence of leading other players or groups."

  • Progression
    4

    "Players accumulate resources, unlock and upgrade cards, and expand territory through gameplay."

  • Relaxation
    2

    "Game provides a balanced challenge with enjoyable pacing, though some find it repetitive or frustrating."

  • Sensation
    3

    "Visuals, animations, and VR immersion provide sensory enjoyment and emotional engagement."

  • Status
    1

    "Some recognition possible through multiplayer ranking, but limited community reduces social status impact."

  • Story
    2

    "Campaign includes narrative elements and voice acting, though story depth is limited."

  • Strategy
    4

    "Game requires strategic resource management, tactical card battles, and planning to succeed."

  • Thrill
    1

    "Some tension in battles and resource balancing, but overall gameplay is predictable and low risk."

  • Value
    0

    "Mixed opinions on price; some find it worth full price, others recommend buying on sale."

  • Violence
    3

    "Combat involves attacking enemy units and bases with spells and troops; moderate level of combat violence."

  • Survival
    2

    "Players manage resources and defend territory to avoid defeat; some risk and threat present."

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    Last update: 06/03/2026