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Assassin's Creed Mirage

Xbox One, PlayStation 5, PC (Microsoft Windows), iOS, Xbox Series X|S, PlayStation 4 • 2024

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Quick resume

Become a deadly Master Assassin in this action-adventure game. Explore the streets of ninth-century Baghdad through the eyes of Basim. Take down your targets while seeking justice as part of the Hidden Ones.

Global score

76/100

Genres

Action, Adventure

Pros

  • Return to classic stealth and parkour gameplay
  • Beautiful and immersive baghdad setting
  • Focused and engaging story
  • Good optimization and performance
  • Streamlined progression without rpg bloat

Cons

  • Shorter length compared to recent ac games
  • Combat is simple and sometimes clunky
  • Some bugs and technical issues reported
  • Facial animations and voice acting sometimes criticized
  • Ubisoft connect launcher requirement and delayed steam release

Motivations

  • Autonomy
    3

    "Players have freedom to choose stealth or combat approaches, explore the city, and plan assassinations, but within a structured mission framework."

  • Competence
    3

    "Stealth mechanics and parkour require skill and timing; combat is simpler but still demands some mastery, especially on higher difficulties."

  • Competition
    -4

    "Focus is on single-player experience without competitive or ranked modes; no evidence of player comparison or leaderboards."

  • Continuation
    2

    "Players report enjoying the game and spending 20-40 hours, with some aiming for 100% completion and NG+; not described as addictive or overly long."

  • Cooperation
    -5

    "Entirely single-player focused with no multiplayer or cooperative gameplay elements."

  • Creativity
    2

    "Players can customize tools and outfits; parkour and stealth allow creative approaches to missions, though within preset mission designs."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and narrative-driven."

  • Escapism
    4

    "Players immerse in a richly detailed historical world, escaping real life through exploration, stealth, and story."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia for classic AC gameplay; no indication of obligation or pressure."

  • Experimenting
    2

    "Game encourages experimenting with stealth tools and different approaches to assassinations, though within a traditional AC framework."

  • Exploration
    3

    "Exploration of a detailed, vibrant Baghdad city is a highlight; players enjoy discovering secrets and historical points."

  • Expression
    2

    "Players can customize outfits and some gear appearance; limited but present self-expression."

  • Fantasy
    3

    "Set in a historical but fictionalized 9th-century Baghdad with mythic elements; blends realistic setting with imaginative fiction."

  • Fellowship
    -5

    "No multiplayer or social community features; experience is solitary."

  • Growth
    3

    "Players develop skills and unlock perks; learning stealth and parkour mechanics is integral to progression."

  • Health
    -5

    "Typical sedentary gaming experience; no physical activity or health-related gameplay."

  • Idle
    -3

    "Requires focused attention during stealth and parkour; not a casual or background game."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions in gameplay."

  • Leadership
    -5

    "No leadership or group management elements; single-player narrative focus."

  • Progression
    3

    "Players collect tokens, unlock skills, and upgrade gear; progression is present but streamlined compared to recent RPG entries."

  • Relaxation
    2

    "Some players find parkour and exploration therapeutic and immersive, though stealth can be tense on harder difficulties."

  • Sensation
    3

    "Visuals, music, and sound design are praised for immersion and emotional engagement."

  • Status
    -5

    "No social recognition or status systems; achievements exist but are personal."

  • Story
    3

    "Narrative is focused and engaging for fans; story and character development are important motivators."

  • Strategy
    3

    "Stealth gameplay requires planning, timing, and tactical use of tools; combat is simpler but still strategic."

  • Thrill
    2

    "Stealth missions provide suspense and tension; risk of detection creates thrill."

  • Value
    3

    "Players feel the game offers good value especially at sale price; shorter length balanced by quality experience."

  • Violence
    2

    "Assassinations and combat involve violence, but focus is on stealth and precision rather than chaotic destruction."

  • Survival
    2

    "Stealth and combat require avoiding detection and managing threats; permadeath mode adds survival challenge."

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    Last update: 06/03/2026