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Stick RPG 2: Director's Cut

PC (Microsoft Windows), Mac • 2014

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Quick resume

Get ready to enter the 2nd Dimension! Thrust into a bizarre and unfamiliar city and find your place among strange citizens. Work, Fight, Study, Eat, Drink, Gamble, Train, Sleep, Quest, Collect, Invest, Repeat.

Global score

85/100

Genres

Role-playing (RPG), Simulator, Adventure

Pros

  • Strong nostalgia and charm
  • Addictive stat progression and combat
  • Humorous and quirky writing
  • Variety of jobs and karma paths
  • Lightweight and accessible gameplay

Cons

  • Overpriced at full $20
  • Short game length
  • Limited graphics and resolution options
  • Repetitive grind and routines
  • No multiplayer or achievements on steam

Motivations

  • Autonomy
    3

    "Players have freedom to choose jobs, karma paths (good or bad), and playstyle including combat and exploration."

  • Competence
    3

    "Players engage in stat building, combat challenges, and job progression requiring skill and strategy."

  • Competition
    -2

    "Focus is mostly on personal progression and exploration rather than direct competition or leaderboards."

  • Continuation
    3

    "Many players report long play sessions and habitual return due to nostalgia and gameplay depth."

  • Cooperation
    -5

    "Game is primarily single-player with no multiplayer or cooperative elements."

  • Creativity
    1

    "Some player choice in career paths and karma, but mostly uses predefined structures and routines."

  • Domination
    -5

    "Interactions are balanced and humorous without exerting control or superiority over others."

  • Escapism
    4

    "Strong nostalgia factor and immersive quirky world provide escape from real life."

  • Expectation
    -4

    "Players engage voluntarily driven by nostalgia and personal interest rather than obligation."

  • Experimenting
    3

    "Players explore different jobs, karma paths, and combat strategies, though some routines exist."

  • Exploration
    3

    "Game encourages discovering secrets, quests, and hidden content in a quirky city environment."

  • Expression
    2

    "Players can customize character progression and make moral choices, but limited visual customization."

  • Fantasy
    3

    "Imaginative stickman world with exaggerated roles and humorous fictional scenarios."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    4

    "Stat progression, skill improvement, and unlocking new content provide learning and development."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    3

    "Can be played casually with some idle or repetitive elements, but also requires attention in combat."

  • Intimacy
    -4

    "Limited social interactions mostly superficial; no deep relationship mechanics."

  • Leadership
    -3

    "Players progress through jobs but do not lead or manage others in meaningful ways."

  • Progression
    4

    "Strong focus on accumulating money, items, stats, and unlocking new jobs and areas."

  • Relaxation
    2

    "Generally lighthearted and humorous tone with some grind but overall relaxing gameplay."

  • Sensation
    1

    "Simple visuals and audio provide moderate sensory stimulation consistent with flash game style."

  • Status
    0

    "Some recognition through job promotions and achievements but limited social status elements."

  • Story
    2

    "Contains a light narrative and quests that add context and humor but not deeply immersive."

  • Strategy
    3

    "Requires planning for stat allocation, job progression, and combat tactics."

  • Thrill
    1

    "Some suspense in combat and gambling but overall low risk and predictable outcomes."

  • Value
    -3

    "Many players feel the $20 price is too high for the content; better value on sale."

  • Violence
    2

    "Combat and fighting are core gameplay elements involving destruction and defeating enemies."

  • Survival
    1

    "Some resource and health management in combat but overall low threat environment."

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    Last update: 06/03/2026