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The Banner Saga 2

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, Mac, PlayStation 4, Android • 2016

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Quick resume

The award-winning adventure continues in Banner Saga 2! This epic, story-based, role-playing game continues its emotional journey across a breaking world. Bold leadership decisions, wise use of resources, and skillful battle tactics are vital to ensure your viking clans make it through alive.

Global score

90/100

Genres

Indie, Role-playing (RPG), Strategy, Tactical, Simulator, Adventure

Pros

  • Engaging story with meaningful choices
  • Beautiful hand-drawn art and music
  • Challenging and strategic turn-based combat
  • Character progression and customization
  • Survival mode extends gameplay

Cons

  • Story can feel rushed or incomplete
  • Some localization and translation issues
  • Limited multiplayer and social features
  • Combat randomness introduced by chance-based talents
  • Some players find pacing uneven

Motivations

  • Autonomy
    4

    "Players make meaningful choices affecting story and gameplay; multiple paths and character development options allow personal direction."

  • Competence
    4

    "Combat is strategic and challenging with skill-based decisions; character progression and tactical depth increase player effectiveness."

  • Competition
    1

    "Includes a survival mode with online stats, but main gameplay focuses on personal story and tactical challenges rather than direct competition."

  • Continuation
    5

    "Strong desire to continue the saga; players invest many hours and look forward to sequels; survival mode extends playtime."

  • Cooperation
    -3

    "Primarily a single-player experience focusing on individual control of caravan and characters; limited multiplayer elements."

  • Creativity
    3

    "Players customize character skills and develop unique builds; some creative freedom in tactical approaches and caravan management."

  • Domination
    -4

    "Interactions emphasize shared narrative and balanced combat rather than exerting superiority or control over others."

  • Escapism
    4

    "Immersive fantasy world and story provide strong escape from reality; players engage deeply in narrative and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure to play."

  • Experimenting
    3

    "Players explore different character builds, tactical options, and story choices; encourages trying new strategies."

  • Exploration
    3

    "Journey through varied environments and storylines; players discover new areas and narrative developments."

  • Expression
    2

    "Customization mainly through character skill choices and progression; limited cosmetic or avatar personalization."

  • Fantasy
    5

    "Strongly rooted in Norse-inspired fantasy world with mythical creatures, gods, and epic storytelling."

  • Fellowship
    -3

    "Focus on individual player experience and story; limited social or community interaction beyond survival mode stats."

  • Growth
    4

    "Character development and learning tactical combat skills provide clear opportunities for personal growth."

  • Health
    -5

    "Sedentary gameplay with no physical activity elements; typical of turn-based strategy games."

  • Idle
    -4

    "Requires focused attention and strategic thinking; not designed for casual or background play."

  • Intimacy
    -3

    "Emotional connection to characters through story, but limited social interaction or relationship building with others."

  • Leadership
    4

    "Players lead caravans and make critical decisions affecting group survival and morale; strong leadership theme."

  • Progression
    5

    "Extensive character leveling, skill unlocking, and resource management drive progression throughout the game."

  • Relaxation
    2

    "Atmospheric and immersive but with challenging combat and tense decision-making; some moments of flow and relaxation."

  • Sensation
    3

    "Enjoyable art style, music, and sound design provide sensory pleasure and emotional engagement."

  • Status
    -3

    "Focus is on personal story and achievements; limited social recognition or popularity mechanics."

  • Story
    5

    "Narrative-driven with rich lore, character development, and impactful player choices; story is central to experience."

  • Strategy
    5

    "Turn-based tactical combat requires planning, problem solving, and strategic thinking; core gameplay element."

  • Thrill
    3

    "Tense battles and difficult decisions create suspense and emotional highs; some relief after overcoming challenges."

  • Value
    3

    "Players perceive good value through rich story, gameplay depth, and replayability; some complaints about length and price."

  • Violence
    3

    "Combat involves tactical battles with enemies; violence is stylized and part of fantasy setting."

  • Survival
    4

    "Strong survival theme with resource management, caravan morale, and overcoming threats central to gameplay."

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    Last update: 06/03/2026