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Dead Man's Draw

iOS, PC (Microsoft Windows) • 2014

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Quick resume

Dead Man’s Draw is a simple and strategic game of luck and skill that boils down strategy gameplay into a single, tense decision.

Global score

83/100

Genres

Casual, Indie, Strategy, Card & Board Game

Pros

  • Easy to learn and play
  • Addictive and challenging
  • Many unlockable traits and tournaments
  • Well-balanced ai
  • Pleasant pirate theme and visuals

Cons

  • No multiplayer or cooperative mode
  • Some frustration due to luck element
  • Repetitive after extended play
  • Price considered high by some
  • Lack of ui features like discard pile visibility

Motivations

  • Autonomy
    3

    "Players choose traits and decide how many cards to draw each turn, allowing personal control within the game's risk mechanics."

  • Competence
    3

    "Requires strategic thinking and skillful use of card abilities and traits, though luck plays a significant role."

  • Competition
    4

    "Game is designed as 1v1 card duels against AI with tournament progression and scoring, emphasizing competitive play."

  • Continuation
    4

    "Many reviews mention addictive gameplay and long play sessions with repeated tournament attempts and unlocking traits."

  • Cooperation
    -5

    "No multiplayer or cooperative modes; gameplay is strictly single-player against AI."

  • Creativity
    3

    "Players customize their playstyle by selecting traits that modify card abilities, enabling creative strategic combinations."

  • Domination
    2

    "Players can disrupt opponents' hands with card effects, exerting control over the opponent's resources."

  • Escapism
    3

    "Casual, quick matches provide a relaxing distraction and stress relief for many players."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge; no indications of obligation or pressure to play."

  • Experimenting
    4

    "Unlocking and testing different traits and card combos encourages experimentation with strategies."

  • Exploration
    2

    "Progression through many tournaments with varying rulesets offers some novelty and discovery."

  • Expression
    2

    "Players unlock and select character portraits and traits, allowing some degree of self-expression."

  • Fantasy
    3

    "Pirate theme and card abilities provide an imaginative, fictional setting."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary against AI."

  • Growth
    4

    "Players level up, unlock new traits and abilities, and improve skills over time."

  • Health
    -5

    "Typical sedentary card game with no physical activity components."

  • Idle
    -3

    "Requires player attention and decision-making each turn; not a background or idle game."

  • Intimacy
    -5

    "No social interaction or relationship building; single-player only."

  • Leadership
    Insufficient data
  • Progression
    4

    "Players accumulate experience, unlock traits, and progress through tournaments."

  • Relaxation
    3

    "Many players find the game relaxing and a good casual diversion."

  • Sensation
    2

    "Visuals and sound effects are pleasant but not intense; moderate sensory stimulation."

  • Status
    -5

    "No social recognition or ranking systems; focus is on personal achievement."

  • Story
    1

    "Minimal narrative; mostly context-free card battles with pirate theme."

  • Strategy
    4

    "Strong strategic element in managing risk, card combos, and trait selection."

  • Thrill
    4

    "Risk of busting and luck element create suspense and excitement."

  • Value
    3

    "Generally considered good value especially when on sale; offers many hours of gameplay."

  • Violence
    1

    "Some card effects involve discarding or stealing opponent's cards, mild conflict."

  • Survival
    2

    "Players must avoid busting and manage risk to stay in the game."

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    Last update: 06/03/2026