Bully: Scholarship Edition similar games & best alternatives
Bully: Scholarship Edition
2008
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Quick resume
Bully tells the story of mischievous 15-year-old Jimmy Hopkins as he goes through the hilarity and awkwardness of adolescence. Beat the jocks at dodge ball, play pranks on the preppies, save the nerds, kiss the girl and navigate the social hierarchy in the worst school around.
Global score
84/100
Genres
Action, Adventure
Pros
- Engaging story and characters
- Open world with varied activities
- Nostalgic and immersive school setting
- Customization and social mechanics
- Rich soundtrack
Cons
- Poor pc port with frequent crashes
- 30fps cap without mods
- Dated graphics and animations
- Buggy and unstable on modern systems
- Limited multiplayer or social interaction
Motivations
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Autonomy4
"Players have freedom to choose attending classes or skipping, decide how to interact with NPCs, and pursue missions or side activities at their own pace."
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Competence3
"Game involves skillful combat, completing minigames in classes, and progressing through missions with increasing difficulty."
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Competition-2
"Focus is mostly on single-player experience with no official multiplayer or ranked modes; players set personal goals like 100% completion."
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Continuation4
"Many players report long play sessions, replayability, and habitual returns due to engaging story and activities."
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Cooperation-4
"Gameplay is primarily single-player with minimal cooperative or team-based elements."
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Creativity3
"Players can customize character appearance and choose how to approach missions, including pranks and social interactions."
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Domination3
"Game centers on gaining respect and dominance over school cliques and rivals, establishing oneself as school king."
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Escapism4
"Strong nostalgic and immersive qualities provide escape from real life, with players enjoying a fictional school setting."
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Expectation-4
"Players engage voluntarily out of personal interest and nostalgia, not due to obligation or external pressure."
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Experimenting3
"Players try different approaches to missions, explore the open world, and experiment with various weapons and interactions."
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Exploration3
"Game encourages discovering new areas of the school, town, and unlockable zones, as well as collectibles."
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Expression4
"Character customization with clothing, hairstyles, and tattoos allows personal expression."
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Fantasy2
"While grounded in a realistic school setting, the exaggerated characters and humorous scenarios add a light fantasy element."
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Fellowship-3
"Focus is on individual play; social connections are mostly NPC interactions without multiplayer community."
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Growth3
"Players develop skills by attending classes and completing challenges, improving abilities and unlocking perks."
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Health-4
"Sedentary gameplay with no physical activity; players mostly engage in sitting and controller/keyboard use."
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Idle-3
"Game requires active engagement with missions and minigames; not designed for casual or background play."
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Intimacy1
"Some social interactions and dating mechanics exist but are limited and scripted, not fostering deep relationships."
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Leadership3
"Player leads by gaining control over school factions and influencing social dynamics."
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Progression4
"Strong progression through story missions, unlocking new areas, abilities, and collecting items."
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Relaxation2
"Game balances challenge and fun with humorous tone, though some missions may cause frustration."
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Sensation2
"Enjoyable soundtrack and varied environments provide sensory stimulation, though graphics are dated."
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Status3
"Earning respect and reputation within the school community is a key gameplay element."
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Story4
"Engaging narrative with memorable characters and plot twists immerses players in the school world."
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Strategy3
"Players plan approaches to missions, manage relationships with factions, and decide when to attend classes."
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Thrill2
"Some suspense from evading authority and completing timed challenges, but overall lighthearted tone."
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Value3
"Players perceive good value for time spent due to rich content, though some complain about technical issues."
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Violence2
"Combat is present but non-lethal and cartoonish, focusing on schoolyard fights and pranks rather than serious violence."
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Survival-2
"No survival mechanics; environment is stable and threats are scripted rather than emergent."
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Last update: 06/03/2026