Don't Make Love similar games & best alternatives
Don't Make Love
2017
Related articles
Quick resume
Assume the role of a praying mantis in a relationship dilemma. Torn between their mutual love and the instinct to have sex – which could lead to the male mantis’s death – the couple is on the verge of making a decision. Type anything you want in response to your partner during this life-changing conversation.
Global score
84/100
Genres
Casual, Indie, Simulator
Similar games
Pros
- Unique and original concept
- Emotional and intimate narrative
- Free text input for dialogue
- Beautiful art and soothing music
- Multiple endings and replay value
Cons
- Short playtime per session
- Ai sometimes misinterprets input
- Limited variation in setting
- Some players find it repetitive
- Price considered high by some
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Survival, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players freely type their own responses and direct the conversation, allowing personal control over dialogue and decisions."
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Competence2
"Engagement involves skill in crafting responses to influence the AI partner, though the challenge is moderate and limited by AI recognition."
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Competition-5
"No competitive elements; focus is on personal interaction without comparison to others."
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Continuation1
"Short playthroughs encourage multiple replays to explore different endings, but some players find it loses appeal quickly."
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Cooperation3
"Gameplay centers on cooperative dialogue and mutual understanding between two mantis partners."
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Creativity4
"Players create unique dialogue inputs and shape the conversation, expressing creativity in communication."
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Domination-4
"Interactions emphasize mutual respect and negotiation rather than exerting control or superiority."
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Escapism3
"Players engage in an imaginative scenario that provides emotional distraction and reflection away from real life."
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Expectation-4
"Players engage voluntarily out of interest in the unique concept and personal desire to explore the story."
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Experimenting4
"Encourages trying different dialogue approaches and exploring multiple endings through varied inputs."
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Exploration2
"Players discover different conversation branches and endings, though within a single setting."
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Expression3
"Players express themselves through typed dialogue and emotional gestures, personalizing interactions."
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Fantasy3
"The game uses an imaginative premise of anthropomorphic mantises and their unique relationship challenges."
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Fellowship1
"Some social connection through shared experience, but primarily a solo, intimate interaction."
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Growth2
"Players learn how to navigate dialogue and understand partner responses, improving conversational skill."
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Health-5
"No physical activity or health-related gameplay elements."
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Idle-3
"Requires focused attention during short sessions; not designed for background or idle play."
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Intimacy5
"Strong focus on emotional closeness, vulnerability, and intimate conversation between partners."
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Leadership-3
"Players respond and support partner dialogue rather than leading or managing others."
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Progression1
"Progression is narrative-based through unlocking different endings and achievements, not item or power accumulation."
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Relaxation3
"Calm atmosphere, soothing music, and gentle pacing provide a relaxing experience."
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Sensation1
"Visuals and audio are pleasant but understated; emotional tone is subtle rather than intense sensory stimulation."
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Status-5
"No social status or recognition systems; focus is on private experience."
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Story5
"Narrative immersion is central, with branching dialogue and emotional plot about love and risk."
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Strategy1
"Some mental challenge in choosing dialogue to influence outcomes, but limited strategic depth."
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Thrill1
"Tension arises from emotional stakes and risk of death, but overall experience is calm and contemplative."
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Value2
"Players appreciate the unique experience and replayability, though some feel price is high for short length."
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Violence-4
"Focus is on emotional interaction and negotiation rather than combat or destruction."
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Survival2
"The male mantis faces risk of death, creating a survival tension within the relationship dialogue."
Last update: 29/04/2026