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Don't Make Love

PC (Microsoft Windows) • 2017

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Quick resume

Assume the role of a praying mantis in a relationship dilemma. Torn between their mutual love and the instinct to have sex – which could lead to the male mantis’s death – the couple is on the verge of making a decision. Type anything you want in response to your partner during this life-changing conversation.

Global score

84/100

Genres

Casual, Indie, Simulator

Pros

  • Unique and original concept
  • Emotional and intimate narrative
  • Free text input for dialogue
  • Beautiful art and soothing music
  • Multiple endings and replay value

Cons

  • Short playtime per session
  • Ai sometimes misinterprets input
  • Limited variation in setting
  • Some players find it repetitive
  • Price considered high by some

Motivations

  • Autonomy
    4

    "Players freely type their own responses and direct the conversation, allowing personal control over dialogue and decisions."

  • Competence
    2

    "Engagement involves skill in crafting responses to influence the AI partner, though the challenge is moderate and limited by AI recognition."

  • Competition
    -5

    "No competitive elements; focus is on personal interaction without comparison to others."

  • Continuation
    1

    "Short playthroughs encourage multiple replays to explore different endings, but some players find it loses appeal quickly."

  • Cooperation
    3

    "Gameplay centers on cooperative dialogue and mutual understanding between two mantis partners."

  • Creativity
    4

    "Players create unique dialogue inputs and shape the conversation, expressing creativity in communication."

  • Domination
    -4

    "Interactions emphasize mutual respect and negotiation rather than exerting control or superiority."

  • Escapism
    3

    "Players engage in an imaginative scenario that provides emotional distraction and reflection away from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest in the unique concept and personal desire to explore the story."

  • Experimenting
    4

    "Encourages trying different dialogue approaches and exploring multiple endings through varied inputs."

  • Exploration
    2

    "Players discover different conversation branches and endings, though within a single setting."

  • Expression
    3

    "Players express themselves through typed dialogue and emotional gestures, personalizing interactions."

  • Fantasy
    3

    "The game uses an imaginative premise of anthropomorphic mantises and their unique relationship challenges."

  • Fellowship
    1

    "Some social connection through shared experience, but primarily a solo, intimate interaction."

  • Growth
    2

    "Players learn how to navigate dialogue and understand partner responses, improving conversational skill."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -3

    "Requires focused attention during short sessions; not designed for background or idle play."

  • Intimacy
    5

    "Strong focus on emotional closeness, vulnerability, and intimate conversation between partners."

  • Leadership
    -3

    "Players respond and support partner dialogue rather than leading or managing others."

  • Progression
    1

    "Progression is narrative-based through unlocking different endings and achievements, not item or power accumulation."

  • Relaxation
    3

    "Calm atmosphere, soothing music, and gentle pacing provide a relaxing experience."

  • Sensation
    1

    "Visuals and audio are pleasant but understated; emotional tone is subtle rather than intense sensory stimulation."

  • Status
    -5

    "No social status or recognition systems; focus is on private experience."

  • Story
    5

    "Narrative immersion is central, with branching dialogue and emotional plot about love and risk."

  • Strategy
    1

    "Some mental challenge in choosing dialogue to influence outcomes, but limited strategic depth."

  • Thrill
    1

    "Tension arises from emotional stakes and risk of death, but overall experience is calm and contemplative."

  • Value
    2

    "Players appreciate the unique experience and replayability, though some feel price is high for short length."

  • Violence
    -4

    "Focus is on emotional interaction and negotiation rather than combat or destruction."

  • Survival
    2

    "The male mantis faces risk of death, creating a survival tension within the relationship dialogue."

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    Last update: 06/03/2026