Don't Make Love similar games & best alternatives
Don't Make Love
2017
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Quick resume
Assume the role of a praying mantis in a relationship dilemma. Torn between their mutual love and the instinct to have sex – which could lead to the male mantis’s death – the couple is on the verge of making a decision. Type anything you want in response to your partner during this life-changing conversation.
Global score
84/100
Genres
Casual, Indie, Simulator
Pros
- Unique and original concept
- Emotional and intimate narrative
- Free text input for dialogue
- Beautiful art and soothing music
- Multiple endings and replay value
Cons
- Short playtime per session
- Ai sometimes misinterprets input
- Limited variation in setting
- Some players find it repetitive
- Price considered high by some
Motivations
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Autonomy4
"Players freely type their own responses and direct the conversation, allowing personal control over dialogue and decisions."
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Competence2
"Engagement involves skill in crafting responses to influence the AI partner, though the challenge is moderate and limited by AI recognition."
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Competition-5
"No competitive elements; focus is on personal interaction without comparison to others."
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Continuation1
"Short playthroughs encourage multiple replays to explore different endings, but some players find it loses appeal quickly."
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Cooperation3
"Gameplay centers on cooperative dialogue and mutual understanding between two mantis partners."
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Creativity4
"Players create unique dialogue inputs and shape the conversation, expressing creativity in communication."
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Domination-4
"Interactions emphasize mutual respect and negotiation rather than exerting control or superiority."
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Escapism3
"Players engage in an imaginative scenario that provides emotional distraction and reflection away from real life."
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Expectation-4
"Players engage voluntarily out of interest in the unique concept and personal desire to explore the story."
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Experimenting4
"Encourages trying different dialogue approaches and exploring multiple endings through varied inputs."
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Exploration2
"Players discover different conversation branches and endings, though within a single setting."
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Expression3
"Players express themselves through typed dialogue and emotional gestures, personalizing interactions."
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Fantasy3
"The game uses an imaginative premise of anthropomorphic mantises and their unique relationship challenges."
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Fellowship1
"Some social connection through shared experience, but primarily a solo, intimate interaction."
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Growth2
"Players learn how to navigate dialogue and understand partner responses, improving conversational skill."
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Health-5
"No physical activity or health-related gameplay elements."
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Idle-3
"Requires focused attention during short sessions; not designed for background or idle play."
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Intimacy5
"Strong focus on emotional closeness, vulnerability, and intimate conversation between partners."
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Leadership-3
"Players respond and support partner dialogue rather than leading or managing others."
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Progression1
"Progression is narrative-based through unlocking different endings and achievements, not item or power accumulation."
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Relaxation3
"Calm atmosphere, soothing music, and gentle pacing provide a relaxing experience."
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Sensation1
"Visuals and audio are pleasant but understated; emotional tone is subtle rather than intense sensory stimulation."
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Status-5
"No social status or recognition systems; focus is on private experience."
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Story5
"Narrative immersion is central, with branching dialogue and emotional plot about love and risk."
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Strategy1
"Some mental challenge in choosing dialogue to influence outcomes, but limited strategic depth."
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Thrill1
"Tension arises from emotional stakes and risk of death, but overall experience is calm and contemplative."
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Value2
"Players appreciate the unique experience and replayability, though some feel price is high for short length."
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Violence-4
"Focus is on emotional interaction and negotiation rather than combat or destruction."
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Survival2
"The male mantis faces risk of death, creating a survival tension within the relationship dialogue."
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Last update: 06/03/2026