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Greed Corp

Xbox 360, PlayStation 3, PC (Microsoft Windows), Linux, iOS, Mac, Android • 2010

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Quick resume

Turn-based strategy at its finest.

Global score

86/100

Genres

Strategy, Puzzle, Turn-based strategy (TBS)

Pros

  • Unique and innovative terrain destruction mechanic
  • Easy to learn, hard to master strategic gameplay
  • Engaging and challenging ai
  • Charming steampunk aesthetic and jazzy soundtrack
  • Quick matches suitable for casual play

Cons

  • Repetitive gameplay over long sessions
  • Limited unit and faction variety
  • Dead or inactive multiplayer community
  • No map editor or dlc content
  • Some maps and campaign levels feel linear

Motivations

  • Autonomy
    4

    "Players have freedom to choose strategies, unit placement, and resource harvesting tactics, with meaningful decisions affecting outcomes."

  • Competence
    4

    "The game is easy to learn but hard to master, requiring strategic thinking and skillful planning to succeed."

  • Competition
    4

    "Strong emphasis on competing against AI or other players to conquer territory and outmaneuver opponents."

  • Continuation
    2

    "Players report returning to the game occasionally for quick matches, though some find it repetitive over long sessions."

  • Cooperation
    -3

    "Focus is primarily on individual play and competition; multiplayer is competitive rather than cooperative."

  • Creativity
    3

    "Players experiment with different strategies and use terrain destruction creatively to gain advantage."

  • Domination
    2

    "Some elements of exerting superiority over others through tactical dominance and territorial control."

  • Escapism
    2

    "Provides a distraction and mental challenge, though not heavily focused on escaping real-life problems."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    3

    "Encourages trying new tactics and adapting to changing terrain and opponent moves."

  • Exploration
    -2

    "Maps are symmetrical and known; gameplay focuses on strategic use of limited environments rather than discovery."

  • Expression
    -3

    "Limited customization options; factions differ mainly in appearance but not in mechanics."

  • Fantasy
    1

    "Stylized steampunk setting with imaginative elements, but grounded in tactical gameplay rather than deep fantasy."

  • Fellowship
    1

    "Some social interaction in multiplayer, but mostly competitive rather than community or cooperative focused."

  • Growth
    3

    "Players develop strategic skills and improve planning through repeated play and learning."

  • Health
    -5

    "No physical activity involved; typical sedentary gameplay."

  • Idle
    -3

    "Requires focused attention during turns; not designed for passive or background play."

  • Intimacy
    -4

    "Minimal social bonding or emotional sharing; interactions are mostly competitive and surface-level."

  • Leadership
    -4

    "No leadership or group management roles; players act independently."

  • Progression
    3

    "Players accumulate resources and units to strengthen their position and achieve victory."

  • Relaxation
    1

    "Some find the game relaxing with its music and pacing, though others note tension from strategic challenges."

  • Sensation
    2

    "Enjoyable visual style and jazzy soundtrack provide pleasant sensory stimulation."

  • Status
    -3

    "Little emphasis on social recognition or ranking; multiplayer community is small and inactive."

  • Story
    1

    "Campaign includes narrative elements but gameplay is the main focus."

  • Strategy
    5

    "Core gameplay revolves around deep strategic planning, resource management, and tactical positioning."

  • Thrill
    2

    "Tension arises from risk of losing territory and making critical moves, though overall controlled environment."

  • Value
    4

    "Players report good value for price with engaging mechanics and replayability."

  • Violence
    -3

    "Combat is abstract and non-graphic; focus on territory control and resource management rather than destruction."

  • Survival
    3

    "Players must manage resources and territory carefully to avoid defeat and maintain presence on the map."

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    Last update: 06/03/2026