LISA: The Painful similar games & best alternatives

LISA: The Painful

PC (Microsoft Windows), Linux, Mac • 2014

Should you play it?

The miserable journey of a broken man...

What works
  • Deep and impactful story
  • Unique dark humor
  • Challenging tactical combat
  • Large cast of memorable characters
  • Immersive post-apocalyptic atmosphere
Things to keep in mind
  • Punishing difficulty and permadeath
  • Some players may find themes too dark or disturbing
  • Lack of map or guidance can cause confusion
  • Slow pacing early in the game
  • Some visual and technical glitches

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Wasteland 1 - The Original Classic

  • Wasteland 2: Director's Cut

  • Lords of Xulima

  • Darkest Dungeon®

  • Fear & Hunger

  • Vagrus - The Riven Realms

  • BLACK SOULS

  • The Desolate Hope

  • Judgment: Apocalypse Survival Simulation

Hidden Gems

Less popular games with surprisingly high similarity

  • Brigand: Oaxaca

  • Cataclysm: Dark Days Ahead

  • Heroes of Steel RPG

If you liked…

Recommendations by what you enjoyed most

  • Story

    Grotto

  • Autonomy

    The Political Process

  • Continuation

    Shadowrun: Dragonfall - Director's Cut

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

LISA: The Painful: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Cooperation. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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    "Focus is on personal story progression and survival rather than competing against others; no multiplayer or leaderboards."

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  • Continuation

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    "Engaging story, characters, and replayability encourage long sessions and multiple playthroughs."

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    "Highly engaging story and gameplay encourage long play sessions and replayability to explore different choices and endings."

  • Cooperation

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    "Party system allows cooperation with AI characters; multiplayer exists but is separate and rarely used."

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    "Players manage a party of characters cooperating in combat, but gameplay is single-player and party members are AI-controlled."

  • Creativity

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    "Players customize character abilities and experiment with different party compositions and battle strategies."

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    "Players recruit and customize party composition and experiment with different combat strategies and character skills."

  • Domination

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    "Interactions emphasize mutual respect and shared struggles rather than exerting control or superiority over others."

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    "Interactions emphasize shared struggle and mutual respect rather than exerting control or superiority over others."

  • Escapism

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    "Dark, emotional story and atmosphere provide a strong escape from real life through immersive narrative."

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    "Dark, immersive narrative and atmosphere provide a strong escape from real life through emotional engagement."

  • Expectation

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    "Players engage voluntarily out of intrinsic interest in story and characters, not due to obligation or pressure."

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    "Players engage voluntarily out of intrinsic interest in the story and gameplay, not out of obligation or pressure."

  • Experimenting

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    "Players try different character builds, explore multiple quest paths, and experiment with tactical combat strategies."

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  • Exploration

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    "Game features diverse, detailed environments with hidden secrets and non-linear navigation."

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    "Game features semi-open segmented world with hidden areas, secrets, and non-linear exploration."

  • Expression

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    "Character customization is limited to skill development and party selection; no avatar personalization or cosmetic mods noted."

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    "Character customization is limited to party composition and equipment; no avatar personalization or cosmetic mods."

  • Fantasy

    Game with the same Fantasy vibe

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    "Set in a post-apocalyptic fictional world with imaginative characters and scenarios blending dark humor and surreal elements."

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    "Set in a surreal post-apocalyptic world with bizarre characters and events, blending dark fiction and absurdity."

  • Fellowship

    Game with the same Fellowship vibe

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    "Single-player experience with limited social interaction or community involvement."

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    "Single-player experience focused on individual journey with limited social interaction or community involvement."

  • Growth

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    "Characters level up, gain new skills, and players develop strategies to overcome challenges."

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    "Players develop skills, level up characters, and learn strategies to overcome difficult challenges."

  • Health

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    "Sedentary gameplay with reports of addiction and excessive play; no physical activity involved."

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  • Idle

    Game with the same Idle vibe

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    "Requires focused attention due to challenging gameplay and story progression."

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  • Intimacy

    Game with the same Intimacy vibe

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    "Emotional connections to characters exist but limited to narrative; no close social relationships formed."

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  • Leadership

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    "Player leads a party of four characters, managing their actions and roles strategically."

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  • Progression

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    "Players accumulate items, upgrades, and friendship levels to advance the story and gameplay."

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    "Players accumulate items, upgrades, and recruit characters to strengthen their party and advance the story."

  • Relaxation

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    "The game induces sustained tension, emotional strain, and psychological challenge rather than relaxation."

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    "Game maintains tension and emotional strain with difficult choices and dark themes; not relaxing."

  • Sensation

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    "Enjoyable pixel art visuals and soundtrack provide sensory stimulation."

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  • Status

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    "Focus is on personal story and survival rather than social recognition or popularity."

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  • Story

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  • Strategy

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    "Combat and party management require tactical thinking and planning."

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  • Thrill

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    "High tension and risk with permadeath and challenging enemies create suspense and thrill."

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  • Value

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    "Offers many hours of gameplay, replayability, and a rich experience for the price."

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  • Violence

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    "Game contains graphic and dark themes with death scenes, gore, and combat emphasizing destruction."

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  • Survival

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    "Players must manage resources and avoid threats to survive."

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    "Players must manage resources, avoid threats, and make difficult choices to keep party members alive."

Last update: 01/06/2026