Interrogation: You will be deceived similar games & best alternatives

Interrogation: You will be deceived

Linux, PC (Microsoft Windows), Nintendo Switch, Mac • 2019

Should you play it?

As a detective tasked with bringing down a dangerous terrorist group, you fight on two fronts: interrogating suspects & managing your team and its reputation. With time running out, how far will you go to stop these criminals? Manipulation, threats or even torture? Does the end justify the means?

What works
  • Engaging and thought-provoking story
  • Unique interrogation mechanics
  • Atmospheric noir art style
  • Multiple play styles and endings
  • Deep exploration of ideologies
Things to keep in mind
  • Some trial-and-error and replay tedium
  • Lack of clear guidance on some mechanics
  • Some bugs and typos reported
  • Limited physical exploration
  • Short overall length

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Suzerain

  • The Escapists

  • Expeditions: Conquistador

  • Expeditions: Viking

  • Green Hell

  • UBOAT

  • ARMA: Cold War Assault

  • Dead In Vinland

  • War Mongrels

Hidden Gems

Less popular games with surprisingly high similarity

  • Joint Task Force

  • Hidden & Dangerous 2: Courage Under Fire

  • Codename: Panzers, Phase One

If you liked…

Recommendations by what you enjoyed most

  • Story

    Endless Monday: Dreams and Deadlines

  • Autonomy

    Papers, Please

  • Strategy

    City Bus Manager

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Interrogation: You will be deceived: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful decisions about who to admit or deny, balancing personal ethics and rules, showing high control over actions."

    Capsule for Papers, Please Papers, Please

    "Players can choose different interrogation styles (persuasion, intimidation, torture) and manage their team and resources, allowing significant control over decisions and approach."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves puzzle-like investigation and dialogue exploration requiring skillful deduction and understanding of character motives."

    Capsule for Why Am I Dead At Sea Why Am I Dead At Sea

    "Gameplay involves puzzle-like interrogations requiring skillful questioning and strategy, with trial and error to find correct dialogue paths."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progress and story; no evidence of player-vs-player or leaderboard competition."

    Capsule for The Desolate Hope The Desolate Hope

    "Focus is on personal progress and story; no evidence of player-vs-player or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report multiple playthroughs to explore endings and traits, though the game is short and has limited replayability."

    Capsule for Vampire: The Masquerade - Shadows of New York Vampire: The Masquerade - Shadows of New York

    "Players report multiple playthroughs to explore different endings and approaches, though some find replayability limited or tedious."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Players manage multiple teams and employees working on different projects, but cooperation is internal rather than multiplayer or social."

    Capsule for Game Dev Studio Game Dev Studio

    "Management of a team and assigning tasks is part of gameplay, implying some cooperative elements within the player's squad."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with different choices and approaches to puzzles; the game encourages creative problem solving within its narrative."

    Capsule for Repella Fella Repella Fella

    "Players experiment with different interrogation methods, character builds, and narrative choices, showing creative problem solving."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared struggle and mutual respect rather than exerting control or superiority over others."

    Capsule for Pogostuck: Rage With Your Friends Pogostuck: Rage With Your Friends

    "Interactions emphasize psychological understanding and negotiation rather than exerting power or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players enjoy immersion in a noir spy atmosphere and distraction through puzzle solving and story."

    Capsule for GET OUT! GET OUT!

    "Players appreciate immersion in a noir detective world and engaging story that transports them from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in detective stories and narrative puzzles."

    Capsule for A Case of Distrust A Case of Distrust

    "Players engage voluntarily out of interest in detective work, political themes, and narrative rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple dialogue tones, romance options, and skill builds encourage trying different approaches and replaying."

    Capsule for Loren The Amazon Princess Loren The Amazon Princess

    "Multiple dialogue options, interrogation styles, and character traits encourage trying new approaches and replaying."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore different narrative branches and some interactive elements, though within a limited environment."

    Capsule for missed messages. missed messages.

    "Players explore ideological perspectives and narrative branches, though physical exploration is limited."

  • Expression

    Game with the same Expression vibe

    1

    "Character choices and some customization allow for limited self-expression."

    Capsule for Legend of Edda: Pegasus Legend of Edda: Pegasus

    "Some character build customization and choice of interrogation style allow limited self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Game focuses on realistic police scenarios and tactical training rather than imaginative or fictional elements."

    Capsule for Police Stories: The Academy Police Stories: The Academy

    "Game is grounded in realistic police interrogation and political themes rather than imaginative or mythical fiction."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some social connection through multiplayer and community, but mostly a single-player experience."

    Capsule for SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated

    "Some social connection through team management and interaction, but primarily a single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn about complex social issues and history, gaining knowledge and insight."

    Capsule for Analogue: A Hate Story Analogue: A Hate Story

    "Players learn about ideologies, interrogation techniques, and develop strategies through gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on dialogue and choices; not suited for casual or background play."

    Capsule for Disco Elysium - The Final Cut Disco Elysium - The Final Cut

    "Requires focused attention on dialogue and management; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    0

    "Limited social interaction focused on narrative bonds; no evidence of close emotional relationships."

    Capsule for Cyber Knights: Flashpoint Cyber Knights: Flashpoint

    "Limited emotional connection mostly through character interactions; no evidence of close relationship building."

  • Leadership

    Game with the same Leadership vibe

    3

    "Player leads and manages a squad, making strategic decisions and directing actions."

    Capsule for Halfway Halfway

    "Player leads a task force, manages team motivation and assignments, exercising leadership roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate abilities, items, and unlock multiple endings, reflecting progression through the game."

    Capsule for Silly Polly Beast Silly Polly Beast

    "Players accumulate character traits, manage resources, and unlock multiple endings reflecting progression."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game involves sustained tension and challenge; not primarily designed for relaxation or flow."

    Capsule for Hearts of Iron IV Hearts of Iron IV

    "Game involves tension, time pressure, and trial-and-error challenge rather than pure relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Atmospheric visuals and sound provide moderate sensory stimulation fitting the noir and supernatural theme."

    Capsule for Adam Wolfe Adam Wolfe

    "Atmospheric noir art and soundtrack provide sensory engagement and emotional intensity."

  • Status
    -3

    No nearest game available

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with multiple endings, character development, and thematic depth."

    Capsule for Endless Monday: Dreams and Deadlines Endless Monday: Dreams and Deadlines

    "Strong narrative immersion with multiple endings, character development, and thematic depth."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, problem solving, and strategic decision-making."

    Capsule for City Bus Manager City Bus Manager

    "Requires logical planning, managing resources, and strategic interrogation choices."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tension and suspense arise from moral dilemmas, time pressure, and consequences of decisions."

    Capsule for Papers, Please Papers, Please

    "Time-limited interrogations and moral dilemmas create suspense and tension."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for its price with engaging content and replayability."

    Capsule for Victory Heat Rally Victory Heat Rally

    "Players feel the game offers good value for price with engaging content and replayability."

  • Violence

    Game with the same Violence vibe

    1

    "Includes some combat and crime elements, but violence is not a central focus."

    Capsule for To Pixelia To Pixelia

    "Violence is an optional interrogation method but not the main focus; psychological methods are emphasized."

  • Survival

    Game with the same Survival vibe

    2

    "Players avoid detection and failure, requiring careful resource (time) management and strategic defense."

    Capsule for Timelie Timelie

    "Players manage threats and resources to avoid failure and progress in investigations."

Last update: 27/05/2026