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Jagged Alliance 1: Gold Edition

PC (Microsoft Windows) • 2014

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Quick resume

Experience a true classic! This Gold edition includes the original Jagged Alliance plus the add-on Jagged Alliance: Deadly Games. Take a trip into retro land and learn why this is considered to be one the best turn-based games of all times.

Global score

78/100

Genres

Action, Role-playing (RPG), Strategy

Pros

  • Deep tactical gameplay and strategy
  • Memorable mercenary personalities and voice acting
  • High replayability and nostalgia factor
  • Complex resource and team management
  • Includes original game plus deadly games expansion

Cons

  • Dated graphics and user interface
  • Steep learning curve with no tutorial
  • Some bugs and technical issues
  • Slow pacing and clunky controls
  • Limited multiplayer and social features

Motivations

  • Autonomy
    4

    "Players have high control over mercenary selection, team composition, equipment, and tactical decisions, reflecting strong personal freedom."

  • Competence
    4

    "The game challenges players with complex tactical combat, resource management, and mercenary personality dynamics requiring skill and strategic thinking."

  • Competition
    -3

    "Focus is primarily on single-player experience with no emphasis on ranked or leaderboard competition; Deadly Games offers multiplayer but is minor."

  • Continuation
    4

    "Many reviews mention habitual replay, long sessions, and repeated playthroughs over decades, indicating strong desire to keep playing."

  • Cooperation
    -2

    "Gameplay centers on managing own mercenary squad independently; some interpersonal mercenary interactions exist but no cooperative multiplayer focus."

  • Creativity
    3

    "Players customize teams, upgrade weapons, and use an editor in Deadly Games; some crafting and equipment modification present."

  • Domination
    -4

    "Interactions emphasize managing mercenaries with personalities and mutual respect rather than exerting dominance or trash talk."

  • Escapism
    5

    "Strong nostalgia and escapism reported, with players using the game to relive simpler times and escape real-life stress."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia, not due to obligation or external pressure."

  • Experimenting
    3

    "Players explore different merc combinations, tactics, and strategies; the game rewards experimentation with mechanics and team setups."

  • Exploration
    3

    "Game involves discovering new map sectors, hidden items, and secrets; exploration is a meaningful part of gameplay."

  • Expression
    2

    "Customization of mercenaries and equipment allows some self-expression, though limited by game’s old design."

  • Fantasy
    -3

    "Setting is grounded in a plausible tropical island conflict with mercenaries and realistic weapons; minimal fantasy elements."

  • Fellowship
    -3

    "Social connection is limited to single-player mercenary management; no strong community or multiplayer social features."

  • Growth
    4

    "Players develop mercenary skills, manage resources, and learn game mechanics, supporting personal development and mastery."

  • Health
    -5

    "No physical activity involved; gameplay is sedentary and typical of PC strategy games."

  • Idle
    -4

    "Requires continuous attention and strategic planning; slow pace but not background or casual play."

  • Intimacy
    -4

    "Interactions with mercenaries are personality-driven but limited to surface-level team dynamics without deep emotional bonds."

  • Leadership
    4

    "Player leads and manages a mercenary team, making strategic and tactical decisions, exercising clear leadership."

  • Progression
    4

    "Game features resource accumulation, mercenary skill upgrades, equipment improvements, and territory control progression."

  • Relaxation
    1

    "While some find the game rewarding and immersive, the challenge and difficulty create tension rather than pure relaxation."

  • Sensation
    1

    "Sound design and voice acting are praised, but graphics are dated; sensory stimulation is moderate and nostalgic."

  • Status
    -4

    "Achievements and social recognition are minimal; focus is on individual gameplay experience rather than social status."

  • Story
    3

    "Game has a narrative about liberating an island with characters and missions, providing story immersion despite old style."

  • Strategy
    5

    "Highly strategic gameplay involving tactical combat, resource management, and team composition requiring deep planning."

  • Thrill
    3

    "Combat and mission challenges create suspense and tension; risk of mercenary death adds thrill to gameplay."

  • Value
    4

    "Players perceive high value from gameplay depth, nostalgia, and replayability, especially at low price or free."

  • Violence
    4

    "Combat and destruction are core gameplay elements; shooting, explosions, and tactical elimination of enemies are central."

  • Survival
    3

    "Players must manage threats, injuries, and resources to keep mercenaries alive and succeed in missions."

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    Last update: 06/03/2026