Shadwen similar games & best alternatives

Shadwen

PlayStation 4, PC (Microsoft Windows), Linux, Mac • 2016

Should you play it?

Shadwen is a 3rd person stealth-action game where the only rule is to remain unseen. Stay hidden - or the ruthless guards will kill you on sight!

What works
  • Innovative time control and rewind mechanics
  • Multiple playstyles (stealth or lethal)
  • Engaging stealth and puzzle gameplay
  • Atmospheric medieval setting
  • Companion ai adds gameplay depth
Things to keep in mind
  • Repetitive level design and gameplay
  • Limited ai sophistication
  • Short game length
  • Some frustrating companion ai behavior
  • Minimal story depth

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Gal Guardians: Demon Purge

  • Drake Hollow

  • Indivisible

  • Tales of Graces f Remastered

  • Aegis Defenders

  • Coridden

  • The Legend of Heroes: Trails through Daybreak

  • Portal Knights

  • Kitaria Fables

Hidden Gems

Less popular games with surprisingly high similarity

  • Cobra Kai: The Karate Kid Saga Continues

  • MetaPhysical

  • Warcube

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Sneak Thief

  • Experimenting

    Super Time Force Ultra

  • Strategy

    Action Henk

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shadwen: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Continuation, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose different strategies (stealth, guns blazing, planning) and approach levels with freedom."

    Capsule for Sneak Thief Sneak Thief

    "Players have freedom to choose stealth or lethal approach, multiple ways to solve levels, and control time flow and rewind."

  • Competence

    Game with the same Competence vibe

    3

    "Requires skillful stealth, planning, and timing to avoid detection and complete objectives, with challenge increasing on higher difficulties."

    Capsule for The Slater The Slater

    "Requires skillful use of stealth, timing, and environmental manipulation; some AI limitations reduce challenge."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive modes or leaderboard comparisons; focus is on personal, casual play and self-directed goals."

    Capsule for DEEEER Simulator: Your Average Everyday Deer Game DEEEER Simulator: Your Average Everyday Deer Game

    "Focuses on personal playstyle and self-set goals; no evidence of competitive modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game with limited replay value, but some players replay to explore all endings and achievements."

    Capsule for Martial Law Martial Law

    "Short game with some replay value for achievements and different endings; some find it repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Player is guided by an AI-controlled daughter character; some sense of cooperation with this companion, but no multiplayer or player collaboration."

    Capsule for A Blind Legend A Blind Legend

    "Player must guide and protect AI companion Lily, requiring coordination between player and AI."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can use physics-based gadgets creatively (grappling hook, jetpack, gravity gun) and interact with environment in varied ways."

    Capsule for Capsized Capsized

    "Players creatively use grappling hook, physics objects, and crafted gadgets to distract or kill guards."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared experiences and mutual respect; no evidence of trash talk or power imposition."

    Capsule for Spirits Abyss Spirits Abyss

    "Interactions emphasize shared experience with companion; no evidence of dominating others or trash talk."

  • Escapism

    Game with the same Escapism vibe

    3

    "Immersive stealth gameplay and atmospheric world provide distraction and escape from reality."

    Capsule for No Sun To Worship No Sun To Worship

    "Immersive medieval stealth world with atmospheric design offers escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and challenge; no indication of obligation or pressure."

    Capsule for Neodash Neodash

    "Players engage voluntarily for enjoyment and challenge; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The rewind mechanic and character variety promote experimentation with strategies and tactics."

    Capsule for Super Time Force Ultra Super Time Force Ultra

    "Time control and rewind encourage experimentation with different approaches and tactics."

  • Exploration

    Game with the same Exploration vibe

    1

    "Levels are mostly linear but contain some alternate paths and hidden areas to discover."

    Capsule for Project: Snowblind Project: Snowblind

    "Levels are linear but allow some exploration of verticality and alternate paths."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character selection and customization; some expression through choice of character and playstyle."

    Capsule for Party Hard 2 Party Hard 2

    "Limited character customization; some expression through playstyle choices and gadget crafting."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Medieval setting with lighthearted story and characters, some imaginative elements."

    Capsule for Stronghold HD (2012) Stronghold HD (2012)

    "Medieval fantasy setting with assassin and escort narrative, some unrealistic elements like time control."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Character interactions and dialogue create a sense of community, but social play is limited to AI companions."

    Capsule for WARRIORS ALL-STARS WARRIORS ALL-STARS

    "Sense of companionship with AI character Lily; limited multiplayer or community interaction."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn crafting recipes and improve building skills, though progression is limited."

    Capsule for Alchemist's Awakening Alchemist's Awakening

    "Players develop stealth skills and learn level layouts; crafting adds minor progression."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity elements; requires sustained sitting and focus."

    Capsule for Achilles: Legends Untold Achilles: Legends Untold

    "Sedentary gameplay with no physical activity; requires sustained sitting and manual control."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and precise timing; not suitable for casual or background play."

    Capsule for Titan Souls Titan Souls

    "Requires continuous attention and precise timing; no background or casual play indicated."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional connection with AI characters and story fosters some intimacy."

    Capsule for Analogue: A Hate Story Analogue: A Hate Story

    "Emotional connection developed with AI companion through story and gameplay."

  • Leadership

    Game with the same Leadership vibe

    3

    "Player leads and manages a team of companions with strategic control and decision-making."

    Capsule for Shadowrun: Hong Kong - Extended Edition Shadowrun: Hong Kong - Extended Edition

    "Player leads and protects AI companion, making strategic decisions to ensure her safety."

  • Progression

    Game with the same Progression vibe

    2

    "Some sense of progression through unlocking or creating new materials and simulations, but no traditional leveling or item collection."

    Capsule for Space Simulation Toolkit Space Simulation Toolkit

    "Collecting blueprints and crafting gadgets provides incremental progression; levels unlock sequentially."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find it relaxing or a way to kill time, though others find it repetitive or annoying."

    Capsule for Microtransaction Simulator Microtransaction Simulator

    "Time stop mechanic allows calm planning; some players find gameplay relaxing, others repetitive."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and sound create an atmospheric experience with some sensory engagement."

    Capsule for Black Forest Black Forest

    "Atmospheric visuals and sound provide sensory enjoyment; physics-based interactions add fun."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; focus is on individual experience."

    Capsule for Miasma Chronicles Miasma Chronicles

    "No social recognition or ranking systems; focus is on individual experience."

  • Story

    Game with the same Story vibe

    1

    "Simple narrative delivered via text screens; minimal story immersion."

    Capsule for Wolfenstein 3D Wolfenstein 3D

    "Simple narrative with multiple endings; story mostly conveyed through loading screen dialogues."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players must plan routes, optimize momentum, and use precise timing to improve times."

    Capsule for Action Henk Action Henk

    "Strong emphasis on planning routes, distracting guards, and timing actions using time control."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense from stealth and timing elements, but overall low risk and tension."

    Capsule for See No Evil See No Evil

    "Some suspense in stealth and escort mechanics; overall low risk due to rewind and time stop."

  • Value

    Game with the same Value vibe

    3

    "Good value especially on sale; short length balanced by quality and replay for achievements."

    Capsule for Abyss: The Wraiths of Eden Abyss: The Wraiths of Eden

    "Good value especially on sale; short but enjoyable with replayability for achievements."

  • Violence

    Game with the same Violence vibe

    2

    "Combat and lethal options are present and enjoyable; players can choose lethal or non-lethal approaches."

    Capsule for Dishonored®: Death of the Outsider™ Dishonored®: Death of the Outsider™

    "Players can choose lethal or non-lethal approaches; killing guards is a core mechanic."

  • Survival

    Game with the same Survival vibe

    1

    "Some resource management and threat avoidance in stealth, but overall low-risk environment."

    Capsule for Dishonored®: Death of the Outsider™ Dishonored®: Death of the Outsider™

    "Avoiding detection and managing guard patrols is key; no resource management or threats beyond guards."

Last update: 01/06/2026