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Shadwen

PlayStation 4, Mac, PC (Microsoft Windows), Linux • 2016

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Quick resume

Shadwen is a 3rd person stealth-action game where the only rule is to remain unseen. Stay hidden - or the ruthless guards will kill you on sight!

Global score

77/100

Genres

Action, Adventure, Platform

Pros

  • Innovative time control and rewind mechanics
  • Multiple playstyles (stealth or lethal)
  • Engaging stealth and puzzle gameplay
  • Atmospheric medieval setting
  • Companion ai adds gameplay depth

Cons

  • Repetitive level design and gameplay
  • Limited ai sophistication
  • Short game length
  • Some frustrating companion ai behavior
  • Minimal story depth

Motivations

  • Autonomy
    4

    "Players have freedom to choose stealth or lethal approach, multiple ways to solve levels, and control time flow and rewind."

  • Competence
    3

    "Requires skillful use of stealth, timing, and environmental manipulation; some AI limitations reduce challenge."

  • Competition
    -4

    "Focuses on personal playstyle and self-set goals; no evidence of competitive modes or leaderboards."

  • Continuation
    1

    "Short game with some replay value for achievements and different endings; some find it repetitive."

  • Cooperation
    2

    "Player must guide and protect AI companion Lily, requiring coordination between player and AI."

  • Creativity
    3

    "Players creatively use grappling hook, physics objects, and crafted gadgets to distract or kill guards."

  • Domination
    -3

    "Interactions emphasize shared experience with companion; no evidence of dominating others or trash talk."

  • Escapism
    3

    "Immersive medieval stealth world with atmospheric design offers escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and challenge; no indication of obligation or pressure."

  • Experimenting
    4

    "Time control and rewind encourage experimentation with different approaches and tactics."

  • Exploration
    1

    "Levels are linear but allow some exploration of verticality and alternate paths."

  • Expression
    1

    "Limited character customization; some expression through playstyle choices and gadget crafting."

  • Fantasy
    3

    "Medieval fantasy setting with assassin and escort narrative, some unrealistic elements like time control."

  • Fellowship
    2

    "Sense of companionship with AI character Lily; limited multiplayer or community interaction."

  • Growth
    2

    "Players develop stealth skills and learn level layouts; crafting adds minor progression."

  • Health
    -4

    "Sedentary gameplay with no physical activity; requires sustained sitting and manual control."

  • Idle
    -3

    "Requires continuous attention and precise timing; no background or casual play indicated."

  • Intimacy
    2

    "Emotional connection developed with AI companion through story and gameplay."

  • Leadership
    3

    "Player leads and protects AI companion, making strategic decisions to ensure her safety."

  • Progression
    2

    "Collecting blueprints and crafting gadgets provides incremental progression; levels unlock sequentially."

  • Relaxation
    2

    "Time stop mechanic allows calm planning; some players find gameplay relaxing, others repetitive."

  • Sensation
    2

    "Atmospheric visuals and sound provide sensory enjoyment; physics-based interactions add fun."

  • Status
    -4

    "No social recognition or ranking systems; focus is on individual experience."

  • Story
    1

    "Simple narrative with multiple endings; story mostly conveyed through loading screen dialogues."

  • Strategy
    4

    "Strong emphasis on planning routes, distracting guards, and timing actions using time control."

  • Thrill
    1

    "Some suspense in stealth and escort mechanics; overall low risk due to rewind and time stop."

  • Value
    3

    "Good value especially on sale; short but enjoyable with replayability for achievements."

  • Violence
    2

    "Players can choose lethal or non-lethal approaches; killing guards is a core mechanic."

  • Survival
    1

    "Avoiding detection and managing guard patrols is key; no resource management or threats beyond guards."

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    Last update: 06/03/2026