Asterigos: Curse of the Stars similar games & best alternatives
Asterigos: Curse of the Stars
2022
Related articles
Quick resume
Embark on a journey full of danger in this action RPG, inspired by Greek and Roman mythologies. Explore the breathtaking city of Aphes and forge your way through legions of unique foes and mythical bosses to discover the truth behind the city’s curse.
Global score
78/100
Genres
Action, Adventure, Role-playing (RPG)
Similar games
Pros
- Engaging combat system with weapon variety
- Rich lore and story immersion
- Beautiful art style and soundtrack
- Interconnected levels encouraging exploration
- Accessible difficulty settings
Cons
- Lack of map and limited quest tracking
- Some repetitive combat and enemy ai issues
- Verbose dialogue and story delivery
- Limited character customization
- Some ui and quality of life shortcomings
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Violence. It leans lower than usual among comparable games on Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can choose from six weapons and customize skills and perks, freely switching between two equipped weapons; exploration and quest choices affect outcomes"
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Competence3
"Combat requires skillful dodging and timing; difficulty settings allow for challenge; some complaints about enemy AI and combat depth"
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Competition-3
"Focus is on personal progression and exploration; no mention of ranked modes or leaderboards"
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Continuation4
"Players report long playtimes (30-70 hours), replayability with NG+ and different weapons, and strong engagement with story and exploration"
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Cooperation-5
"Single-player experience with no cooperative or multiplayer elements mentioned"
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Creativity2
"Players can customize weapon skills and perks, choose weapon combinations, and make story choices; limited character customization"
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Domination-5
"No evidence of exerting control or superiority over others; game is single-player focused"
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Escapism4
"Players enjoy immersive world, lore, and story; praised for distraction and engaging fantasy setting"
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Expectation-4
"Players engage voluntarily for enjoyment and exploration; no indication of obligation or pressure"
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Experimenting3
"Encouraged to experiment with weapon combos, elemental effects, and skill trees; some players enjoy trying different builds"
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Exploration4
"Game features interconnected levels, secrets, collectibles, and encourages learning the map without a traditional map"
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Expression1
"Limited character customization; some unlockable outfits and cosmetic options mentioned but not extensive"
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Fantasy5
"Set in a mythical Greco-Roman inspired world with fantasy elements, curses, gods, and magical combat"
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Fellowship-5
"Single-player game with minimal social interaction or community involvement"
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Growth3
"Players develop skills, unlock abilities, and learn enemy patterns; some complaints about limited late-game talent options"
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Health-5
"No physical activity or health-related features; typical sedentary gameplay"
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Idle-3
"Requires focused attention during combat and exploration; some players note backtracking but generally active engagement"
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Intimacy-5
"No evidence of forming close relationships or emotional sharing beyond NPC interactions"
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Leadership-5
"No leadership or group management elements; single-player focused"
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Progression4
"Players upgrade weapons, unlock skills, collect items and trinkets, and progress through story and levels"
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Relaxation2
"Combat is fluid and enjoyable but some tension in boss fights; overall a more accessible and less punishing experience"
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Sensation3
"Colorful visuals, good soundtrack, and satisfying combat effects provide sensory stimulation and enjoyment"
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Status-5
"No social status or recognition systems; individual focus"
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Story4
"Rich lore, extensive dialogue, and narrative immersion praised; some find story delivery verbose but engaging"
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Strategy3
"Combat requires tactical use of stamina, dodging, weapon skills, and elemental effects; exploration and quest choices require planning"
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Thrill2
"Some suspense in boss fights and combat challenge; overall less punishing than traditional souls-like games"
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Value4
"Players report good value for price, especially with discounts; substantial content and replayability"
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Violence3
"Combat involves defeating enemies and bosses with weapons and magic; typical action RPG violence"
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Survival2
"Players manage health, stamina, and resources; death results in partial loss of currency, encouraging careful play"
Where to buy
Last update: 29/04/2026