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Chaos Reborn

PC (Microsoft Windows), Mac, Linux • 2015

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Quick resume

Turn-based wizard combat with the tactical positioning of chess and the bluff of poker. Features wizard customization, 100s of gear items, single player realm adventures, online leagues and co-op play.

Global score

75/100

Genres

Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Similar games

    Pros

    • Deep tactical gameplay
    • Unique bluffing mechanics
    • Friendly and active community
    • Multiple multiplayer modes
    • Customization and progression systems

    Cons

    • Small player base limits matchmaking
    • High rng can frustrate some players
    • Limited single player content
    • Some ui/ux issues reported
    • Learning curve can be steep for beginners

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Domination, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players make strategic decisions on spell casting, bluffing, and positioning with freedom to adapt tactics"

    • Competence
      4

      "High skill ceiling with complex risk management, bluffing, and tactical positioning"

    • Competition
      5

      "Strong multiplayer focus with ranked modes, tournaments, and player vs player battles"

    • Continuation
      3

      "Players report habitual play, multiple modes, and long-term engagement with equipment and realms"

    • Cooperation
      3

      "Co-op modes and allied multiplayer battles exist, including realm support and player assistance"

    • Creativity
      2

      "Customization of equipment and decks influences playstyle; player-created realms add content"

    • Domination
      -3

      "Community described as friendly and respectful with balanced interactions and no toxic dominance"

    • Escapism
      3

      "Players use the game for distraction and immersive fantasy tactical battles"

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation"

    • Experimenting
      4

      "Players experiment with risk management, bluffing, deck builds, and strategic options"

    • Exploration
      3

      "Player-created realms and campaign maps encourage exploration and discovery"

    • Expression
      2

      "Customization of wizard gear and talismans allows personal expression in playstyle"

    • Fantasy
      5

      "Strong fantasy theme with wizards, magical creatures, spells, and immersive lore"

    • Fellowship
      3

      "Active, friendly community with social multiplayer, chat, and cooperative play"

    • Growth
      4

      "Players develop skills in tactics, risk management, and deck customization over time"

    • Health
      -5

      "Typical sedentary computer gameplay with no physical activity involved"

    • Idle
      -3

      "Requires focused attention during turns and matches, not casual background play"

    • Intimacy
      1

      "Some social interaction and friendly community but limited close emotional connections"

    • Leadership
      -2

      "Players mostly engage as equals; no strong emphasis on leadership or authority roles"

    • Progression
      4

      "Equipment, talismans, and leveling provide ongoing progression and power accumulation"

    • Relaxation
      2

      "Game provides flow and tension release but also moments of frustration due to RNG"

    • Sensation
      3

      "Enjoyable visual and audio fantasy effects enhance emotional engagement"

    • Status
      3

      "Ranked modes and tournaments provide social recognition and status opportunities"

    • Story
      2

      "Some narrative elements and lore in single player realms, but multiplayer is more abstract"

    • Strategy
      5

      "Deep tactical and strategic gameplay with risk management, bluffing, and positioning"

    • Thrill
      4

      "Suspense from risky spell casting and bluffing creates thrilling moments"

    • Value
      4

      "Players perceive good value for money with extensive content and ongoing updates"

    • Violence
      3

      "Combat involves magical attacks and creature destruction in a fantasy setting"

    • Survival
      3

      "Players must avoid death of their wizard and manage threats carefully"

    Last update: 29/04/2026