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Pilot Brothers

iOS, Android, PC (Microsoft Windows), Windows Phone • 2014

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Quick resume

The case of the stolen elephant! Elephant... Rare... Striped. ...has been kept for many years by an animal trader named Karbophos. Being unable to overcome abuse, it escaped and found a home at the zoo in our city. This is definitely Karbophos's work. To the zoo!

Global score

89/100

Genres

Adventure, Casual

Pros

  • Nostalgic and charming cartoon style
  • Challenging and unique puzzles
  • Faithful to original soviet cartoon
  • Humorous and quirky characters
  • Modernized with hints and walkthroughs

Cons

  • Very short gameplay duration
  • Some puzzles illogical or frustrating
  • Technical issues in port (sound sync, resolution)
  • Lack of modern features (achievements, saves)
  • Interface and graphics outdated

Motivations

  • Autonomy
    4

    "Players control two characters with distinct abilities and must decide how to use them to solve puzzles, allowing freedom in approach."

  • Competence
    3

    "The game features challenging puzzles requiring logic and experimentation, with some players noting difficulty especially on iconic puzzles like the refrigerator."

  • Competition
    -5

    "Single-player adventure with no competitive elements or comparison to others."

  • Continuation
    -3

    "Short game length (~1.5-2 hours) and some players find it easy to finish quickly; limited habitual or long session play."

  • Cooperation
    2

    "Players alternate control between two characters who must work together to solve puzzles, encouraging cooperative problem solving within single-player."

  • Creativity
    1

    "Some room for creative puzzle solving and experimentation, but largely constrained by predefined puzzles and linear progression."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    3

    "Nostalgic and immersive experience that allows players to escape into a quirky, cartoonish detective world."

  • Expectation
    -4

    "Players engage voluntarily for nostalgia or interest; no obligation or external pressure reported."

  • Experimenting
    3

    "Puzzle design encourages trying different interactions and approaches, though some puzzles rely on trial and error."

  • Exploration
    2

    "Players explore multiple distinct screens with unique puzzles, though within a limited and linear environment."

  • Expression
    -2

    "Limited customization or self-expression; players interact with fixed characters and environments faithful to the original cartoon."

  • Fantasy
    4

    "Strongly imaginative and cartoonish setting with surreal humor and absurd scenarios."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social or community interaction."

  • Growth
    2

    "Players develop problem-solving skills and learn puzzle solutions, though limited by short game length."

  • Health
    -5

    "Purely sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to solve puzzles; not designed for background or casual intermittent play."

  • Intimacy
    -4

    "Minimal social interaction or emotional connection beyond single-player narrative."

  • Leadership
    -5

    "No leadership or management roles; player controls characters directly without leading others."

  • Progression
    3

    "Progression through levels and puzzle completion, though no complex item collection or upgrades."

  • Relaxation
    1

    "Some players find the game relaxing and nostalgic, but puzzle difficulty can cause frustration and tension."

  • Sensation
    2

    "Colorful cartoon graphics, animations, and music provide moderate sensory stimulation and enjoyment."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    4

    "Narrative closely follows the original cartoon plot with engaging characters and humor."

  • Strategy
    3

    "Requires logical thinking and planning to solve puzzles, though some solutions are illogical or trial-and-error."

  • Thrill
    -2

    "Low suspense or risk; gameplay is calm but can be frustrating due to puzzle difficulty."

  • Value
    1

    "Generally considered worth the price for nostalgia and short gameplay, but some feel it is overpriced for content length."

  • Violence
    -5

    "No violent or destructive gameplay elements; focus on puzzle solving and exploration."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable, low-risk environment."

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    Last update: 06/03/2026