The Lost Crown similar games & best alternatives

The Lost Crown

PC (Microsoft Windows) • 2014

Should you play it?

Embark on an eerie ghost-hunting adventure, featuring real evidence of paranormal activity, to solve the mystery of the Lost Crown. Be warned, to seek advice from the dead can have bitter consequences.

What works
  • Strong atmosphere and immersion
  • Deep and engaging story
  • Logical and varied puzzles
  • Large explorable world
  • Unique ghost-hunting mechanics
Things to keep in mind
  • Slow pacing and character movement
  • Some obtuse puzzle solutions
  • Occasional bugs and glitches
  • Repetitive dialogue and backtracking
  • Mixed voice acting quality

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Randal's Monday

  • Detective Grimoire

  • Dark Fall: The Journal

  • The Samaritan Paradox

  • Children of Silentown

  • Underground Blossom

  • Irony Curtain: From Matryoshka with Love

  • The Journey Down: Chapter Three

  • ASYLUM

Hidden Gems

Less popular games with surprisingly high similarity

  • Dark Fall: The Journal

  • The Samaritan Paradox

  • Irony Curtain: From Matryoshka with Love

If you liked…

Recommendations by what you enjoyed most

  • Story

    In Other Waters

  • Escapism

    ZERO PROTOCOL

  • Exploration

    Eldevin

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Lost Crown: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. It leans lower than usual among comparable games on Survival, Autonomy, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "Gameplay is mostly linear and scripted with limited player agency, emphasizing following set paths and sequences."

    Capsule for Little Nightmares II Little Nightmares II

    "Gameplay is heavily scripted with limited player freedom; progression often requires following specific story-triggered paths and dialogue sequences."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles provide some challenge and require problem solving, but are generally logical and not overly difficult."

    Capsule for Space Pilgrim Episode IV: Sol Space Pilgrim Episode IV: Sol

    "Puzzles are logical and moderately challenging, requiring some skill and thought, but some solutions are obscure and require trial or walkthroughs."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player experience focused on personal exploration and story; no competitive elements."

    Capsule for ARAYA ARAYA

    "Single-player experience focused on personal exploration and story; no competitive elements mentioned."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report being engaged for long sessions and multiple playthroughs, indicating strong attachment and desire to continue playing."

    Capsule for The Testament of Sherlock Holmes The Testament of Sherlock Holmes

    "Players report long play sessions and repeated playthroughs, indicating strong attachment and desire to continue playing."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for Quantum Break Quantum Break

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively use camera mechanics to interact with ghosts and solve puzzles; some customization available."

    Capsule for DreadOut DreadOut

    "Players engage in exploration and puzzle solving with some freedom in using ghost-hunting tools; however, game world and puzzles are mostly predefined."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; experience is solitary and narrative-driven."

    Capsule for 428: Shibuya Scramble 428: Shibuya Scramble

    "No evidence of exerting control or superiority over others; experience is solitary and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror and immersive story provide escape from real life; players report being spooked and absorbed."

    Capsule for ZERO PROTOCOL ZERO PROTOCOL

    "Strong atmospheric immersion and ghost story elements provide an escape from reality; players describe it as a unique, chilling experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and love for the genre; no indication of obligation or pressure."

    Capsule for ZeroRanger ZeroRanger

    "Players engage voluntarily out of interest and love for the genre; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and use of ghost abilities encourage trying different approaches, but investigation and combat are mostly straightforward."

    Capsule for Murdered: Soul Suspect Murdered: Soul Suspect

    "Some exploration and use of different ghost-hunting devices, but largely following established story and puzzle routines."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large world with many areas, secrets, and quests; players enjoy discovering new locations"

    Capsule for Eldevin Eldevin

    "Game world is large with many locations to discover; players enjoy uncovering secrets and lore."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or self-expression features; presentation is fixed."

    Capsule for Year Walk Year Walk

    "No customization or self-expression features; character and environment presentation are fixed."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features paranormal and supernatural elements within a realistic setting."

    Capsule for [Chilla's Art] The Convenience Store | 夜勤事件 [Chilla's Art] The Convenience Store | 夜勤事件

    "Involves paranormal and ghost hunting themes with supernatural elements, though grounded in a realistic English coastal town setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Stellar Blade™ Stellar Blade™

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn new abilities and combat combos; some puzzles require problem solving and adaptation."

    Capsule for The Last Tinker™: City of Colors The Last Tinker™: City of Colors

    "Players develop problem-solving skills and learn game lore; some puzzles require learning and adaptation."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention; slow pacing but continuous engagement needed."

    Capsule for Morphopolis Morphopolis

    "Requires focused attention; slow pacing but continuous engagement needed to progress."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships; interactions are limited to scripted NPC dialogues."

    Capsule for Beneath a Steel Sky (1994) Beneath a Steel Sky (1994)

    "No evidence of forming close relationships; interactions are limited to scripted NPC dialogues."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player narrative focus."

    Capsule for OMORI OMORI

    "No leadership or group management elements; single-player narrative focus."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, manage sanity, and complete objectives to advance the story."

    Capsule for Dark Fracture: Prologue Dark Fracture: Prologue

    "Players collect items, use ghost-hunting equipment, and advance through story-driven objectives."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmosphere balances tension and calm, with moments of flow and immersion amid horror elements."

    Capsule for Mama's Sleeping Angels Mama's Sleeping Angels

    "Slow pace and atmospheric immersion provide a relaxed experience, though some tension from horror elements exists."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric sound design and visuals provide sensory stimulation and emotional engagement."

    Capsule for Wolfpack Wolfpack

    "Atmospheric sound design and visual style provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with emotional depth and mystery driving player engagement."

    Capsule for In Other Waters In Other Waters

    "Strong narrative focus with deep lore, character interactions, and mystery driving player engagement."

  • Strategy

    Game with the same Strategy vibe

    1

    "Puzzles require some reasoning but overall gameplay is straightforward and linear."

    Capsule for Sense - 不祥的预感: A Cyberpunk Ghost Story Sense - 不祥的预感: A Cyberpunk Ghost Story

    "Puzzles require some reasoning but overall gameplay is straightforward and linear."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspenseful and creepy atmosphere creates tension and occasional scares."

    Capsule for Pamali: Indonesian Folklore Horror Pamali: Indonesian Folklore Horror

    "Atmospheric suspense and some mild scares create tension and relief moments."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for time invested due to depth and replayability."

    Capsule for The Last Federation The Last Federation

    "Players report good value for time invested due to length, depth, and replayability."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; focus on investigation and dialogue rather than combat or destruction."

    Capsule for Twin Mirror Twin Mirror

    "Minimal on-screen violence; focus on investigation and ghost hunting rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival mechanics or threats; player cannot die or fail."

    Capsule for Caravan SandWitch Caravan SandWitch

    "No survival mechanics or threat of failure; player cannot die."

Last update: 01/06/2026